index
:
stepper
lsdjsync
main
A toy 16-step sequencer for the Game Boy Advance (GBA)
about
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
src
Commit message (
Expand
)
Author
Age
Files
Lines
...
*
Add draw_filled_rect function
Bad Diode
2021-06-06
3
-11
/
+30
*
Update renderer header file
Bad Diode
2021-06-06
1
-1
/
+2
*
Add diagonal line implementation
Bad Diode
2021-06-06
2
-71
/
+44
*
Add line drawing func for horz/vert lines
Bad Diode
2021-06-04
2
-30
/
+178
*
Add more perf improvements to draw rect
Bad Diode
2021-06-04
2
-15
/
+41
*
Add initial performance optimization for rect draw
Bad Diode
2021-06-04
2
-21
/
+65
*
Add slow rect drawing primitive to renderer
Bad Diode
2021-06-04
2
-1
/
+29
*
Add explanatory comments on text drawing functions
Bad Diode
2021-06-04
3
-25
/
+29
*
Add text drawing support for framebuffer
Bad Diode
2021-06-04
4
-34
/
+63
*
Add tile drawing function for the framebuffer
Bad Diode
2021-06-03
2
-13
/
+79
*
Add initial text background drawing functions
Bad Diode
2021-06-03
5
-22
/
+552
*
Update comments on renderer.c
Bad Diode
2021-06-02
2
-1
/
+18
*
Update the renderer to support a text layer
Bad Diode
2021-06-02
8
-31
/
+200
*
Init repo with basic BG framebuffer renderer
Bad Diode
2021-06-02
9
-0
/
+1843
[prev]