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authorBad Diode <bd@badd10de.dev>2023-05-28 09:27:03 +0200
committerBad Diode <bd@badd10de.dev>2023-05-28 09:27:03 +0200
commitaf68ac1e1bb77fd821e042d2c8ea9a159c970d20 (patch)
treedbe9ed56d0a846c1c79db3c39e9e6f9655be6821 /src
parentaa3db2f8c3af8163a707a87cd946c2a30070ced4 (diff)
downloadstepper-af68ac1e1bb77fd821e042d2c8ea9a159c970d20.tar.gz
stepper-af68ac1e1bb77fd821e042d2c8ea9a159c970d20.zip
Fix bug for pattern chaining
Diffstat (limited to 'src')
-rw-r--r--src/main.c7
-rw-r--r--src/sequencer.c2
2 files changed, 3 insertions, 6 deletions
diff --git a/src/main.c b/src/main.c
index d8939ed..abc8571 100644
--- a/src/main.c
+++ b/src/main.c
@@ -41,9 +41,9 @@ WITH REGARD TO THIS SOFTWARE.
41// 41//
42// Bugfixes 42// Bugfixes
43// - Sound can get hung up sometimes, but I can't reproduce when this happens. 43// - Sound can get hung up sometimes, but I can't reproduce when this happens.
44// Not sure if this is an emulator thing or happens also in hardware. 44// Not sure if this is an emulator thing or happens also in hardware.
45// - Cursor can stay in position instead of dissapering, again I can't 45// - Cursor can stay in position instead of dissapering, again I can't
46// reproduce this right now, just happened randomly. Needs investigation. 46// reproduce this right now, just happened randomly. Needs investigation.
47// 47//
48 48
49#include "gba/gba.h" 49#include "gba/gba.h"
@@ -112,9 +112,6 @@ main(void) {
112 // Adjust system wait times. 112 // Adjust system wait times.
113 SYSTEM_WAIT = SYSTEM_WAIT_CARTRIDGE; 113 SYSTEM_WAIT = SYSTEM_WAIT_CARTRIDGE;
114 114
115 // Initialize filesystem.
116 fs_init();
117
118 // Initialize renderer. 115 // Initialize renderer.
119 renderer_init(); 116 renderer_init();
120 117
diff --git a/src/sequencer.c b/src/sequencer.c
index 65a2f46..6aa8eea 100644
--- a/src/sequencer.c
+++ b/src/sequencer.c
@@ -21,12 +21,12 @@ bool update_bpm = false;
21 21
22void 22void
23play_step(void) { 23play_step(void) {
24 Pattern *pat = &patterns[current_pattern];
24 if (current_pattern != next_pattern && step_counter == 15) { 25 if (current_pattern != next_pattern && step_counter == 15) {
25 current_pattern = next_pattern; 26 current_pattern = next_pattern;
26 redraw_pattern_buttons = true; 27 redraw_pattern_buttons = true;
27 update_bpm = true; 28 update_bpm = true;
28 } 29 }
29 Pattern *pat = &patterns[current_pattern];
30 if (pat->ch1.active) { 30 if (pat->ch1.active) {
31 TriggerNote *trig = &pat->ch1.notes[step_counter]; 31 TriggerNote *trig = &pat->ch1.notes[step_counter];
32 ChannelSquareParams *params = &pat->ch1.params[step_counter]; 32 ChannelSquareParams *params = &pat->ch1.params[step_counter];