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; This board is 8 * 8 = 64 cells.
; let n_cells = 64
; let board: int[64]
; let new_board: int[64]
; let stride = 8

; This board is 32 * 32 = 1024 cells.
let n_cells = 1024
let board: int[1024]
let new_board: int[1024]
let stride = 32

; Initialize glider
set board[stride * 2 + 5] = 1
set board[stride * 3 + 6] = 1
set board[stride * 4 + 4] = 1
set board[stride * 4 + 5] = 1
set board[stride * 4 + 6] = 1

let n_iter = 1000
while n_iter > 0 {
    set n_iter = n_iter - 1
    ; Print the board.
    {
        let i = 0
        while i < n_cells {
            if i % stride == 0 {
                println("")
            }
            if board[i] == 1 print("■ ")
            else print("· ")
            set i = i + 1
        }
        println("")
    }

    ; Update the board.
    {
        let i = 0
        while i < n_cells {
            let left     = if i > 0                 board[i - 1]          else 0
            let right    = if i < n_cells - 1       board[i + 1]          else 0
            let top      = if i >= stride           board[i - stride]     else 0
            let topleft  = if i >= stride           board[i - stride - 1] else 0
            let topright = if i >= stride           board[i - stride + 1] else 0
            let bot      = if i <= n_cells - stride board[i + stride]     else 0
            let botleft  = if i <= n_cells - stride board[i + stride - 1] else 0
            let botright = if i <= n_cells - stride board[i + stride + 1] else 0

            let neig = left 
                    + right 
                    + top 
                    + bot 
                    + topleft 
                    + topright 
                    + botleft 
                    + botright

            cond {
                board[i] == 0 && neig == 3                = set new_board[i] = 1
                board[i] == 1 && (neig == 2 || neig == 3) = set new_board[i] = 1
                else                                      = set new_board[i] = 0 
            }

            set i = i + 1
        }

        ; Copy the new board.
        {
            let i = 0
            while i < n_cells {
                set board[i] = new_board[i]
                set i = i + 1
            }
        }
    }
}