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* WIP: Add symbol registry for structs and struct fieldsBad Diode12 days1-5/+5
* WIP: Starting the implementation of struct declarationsBad Diode12 days1-4/+2
* Trying out arrow syntax for function return definition fun() -> Int ...Bad Diode12 days1-3/+3
* Add same indexing behaviour for @[][]sym as [][]symBad Diode12 days1-19/+20
* Fix multidimensional arraysBad Diode13 days1-47/+33
* Make game of life work againBad Diode13 days1-36/+33
* Start adding more numeric typesBad Diode2024-07-071-2/+13
* Fix a bug on negative number lexingBad Diode2024-07-071-13/+2
* Add short-circuit evaluation on logic expressionsBad Diode2024-07-071-3/+3
* Make all builtin types PascalCaseBad Diode2024-07-072-6/+6
* Minor adjustments on examplesBad Diode2024-07-042-9/+9
* Update examples with new sugarBad Diode2024-07-042-19/+6
* Update example with combined opsBad Diode2024-07-042-6/+6
* Add option for multiple labels on the same debugging lineBad Diode2024-07-041-7/+7
* Fix a bug on global variable storesBad Diode2024-07-041-8/+4
* Fix a bug with if_else typingBad Diode2024-07-041-4/+9
* Comments and minor thingsBad Diode2024-07-032-3/+4
* Fix bug in pointer reference compilationBad Diode2024-07-031-58/+57
* Fix some bugs in name resolution within functionsBad Diode2024-07-031-5/+11
* Add a simple implementation for the game of lifeBad Diode2024-07-021-0/+77
* Fix some testsBad Diode2024-07-011-8/+12
* Add `cond` compilationBad Diode2024-07-011-8/+8
* Add rule110 example/benchmarkBad Diode2024-07-014-0/+81