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#include "samples.c"

#define SAMPLE_FREQUENCY 44100
#define NOTE_PERIOD (SAMPLE_FREQUENCY * 0x4000 / 11025)
#define ADSR_STEP (SAMPLE_FREQUENCY / 0xf)

// FIXME: We have two structs for now, needs fixing.
typedef struct AudioChannel {
    u8 *samples;
    u16 n_samples;
	u16 position;
    u16 sampling_freq;
    u8 pitch;
    bool loop;
    // TODO: u16 adsr; // attack, decay, sustain, release
    // TODO: u8 pitch;  // Bit 8 is the "loop" bit
    // TODO: u8 volume; // VOL_LEFT | (VOL_RIGHT << 4)
	// u8 *addr;
	// u32 count, advance, period, age, a, d, s, r;
	// s8 volume[2];
	// u8 pitch, repeat;
} AudioChannel;

typedef struct APU {
    AudioChannel chan_0;
    // u32 *samples_1;
    // u32 *samples_2;
    // u32 *samples_3;
} APU;

static APU apu;


static u16 pitch_table[] = {
    12173, 11490, 10845, 10237, 9662, 9120, 8608, 8125,
    7669, 7238, 6832, 6448, 6086, 5745, 5422, 5118,
    4831, 4560, 4304, 4062, 3834, 3619, 3416, 3224,
    3043, 2872, 2711, 2559, 2415, 2280, 2152, 2031,
    1917, 1809, 1708, 1612, 1521, 1436, 1355, 1279,
    1207, 1140, 1076, 1015, 958, 904, 854, 806,
    760, 718, 677, 639, 603, 570, 538, 507,
    479, 452, 427, 403, 380, 359, 338, 319,
    301, 285, 269, 253, 239, 226, 213, 201,
    190, 179, 169, 159, 150, 142, 134, 126,
    119, 113, 106, 100, 95, 89, 84, 79,
    75, 71, 67, 63, 59, 56, 53, 50,
    47, 44, 42, 39, 37, 35, 33, 31,
    29, 28, 26, 25, 23, 22, 21, 19,
    18, 17, 16, 15, 14, 14, 13, 12,
    2,
};

void
reset_sound(AudioChannel *chan) {
    TIMER_CTRL_0 = 0;
    TIMER_CTRL_1 = 0;
    DMA_CTRL(1) = 0;
    if (chan->pitch >= 108 || chan->n_samples == 0) {
        return;
    }

    // Set max volume, left-right sound, fifo reset and use timer 0 for
    // DirectSound A.
    SOUND_DSOUND_MASTER = SOUND_DSOUND_RATIO_A
        | SOUND_DSOUND_LEFT_A
        | SOUND_DSOUND_RIGHT_A
        | SOUND_DSOUND_RESET_A;

    // Prepare DMA copy.
    dma_transfer_copy(SOUND_FIFO_A, chan->samples, 1, 1,
            DMA_DST_FIXED | DMA_CHUNK_32 | DMA_REFRESH | DMA_REPEAT | DMA_ENABLE);

    // Timer 1 used to stop playing samples.
    u32 sample_duration = chan->n_samples;
    TIMER_DATA_1 = 0xFFFF - sample_duration;
    TIMER_CTRL_1 = TIMER_CTRL_IRQ
        | TIMER_CTRL_ENABLE
        | TIMER_CTRL_CASCADE;

    // Timer 0 used to stop sample playing.
    // TIMER_DATA_0 = 0xFFFF - sound_freq[chan->pitch];
    // TIMER_DATA_0 = 0xFFFF - CPU_FREQUENCY / chan->sampling_freq / chan->pitch;
    TIMER_DATA_0 = 0xFFFF - pitch_table[chan->pitch];
    TIMER_CTRL_0 = TIMER_CTRL_ENABLE;
}

s8 square_wave[] =  {
    (s8)0x00 + (s8)0x80, (s8)0xFF + (s8)0x80
};

#include "text.h"



//
//       REG_TM0D                    frequency    buffer size
//          |                            |            |
//          V                            V            V
//
// Timer = 62610 = 65536 - (16777216 /  5734), buf = 96
// Timer = 63940 = 65536 - (16777216 / 10512), buf = 176
// Timer = 64282 = 65536 - (16777216 / 13379), buf = 224
// Timer = 64612 = 65536 - (16777216 / 18157), buf = 304
// Timer = 64738 = 65536 - (16777216 / 21024), buf = 352
// Timer = 64909 = 65536 - (16777216 / 26758), buf = 448
// Timer = 65004 = 65536 - (16777216 / 31536), buf = 528
// Timer = 65073 = 65536 - (16777216 / 36314), buf = 608
// Timer = 65118 = 65536 - (16777216 / 40137), buf = 672
// Timer = 65137 = 65536 - (16777216 / 42048), buf = 704
//
// Source: https://deku.gbadev.org/program/sound1.html
#define AUDIO_FREQ    18157
#define AUDIO_BUF_LEN 304
#define AUDIO_TIMER   64612

typedef struct Audio {
    s8 mix_buffer[AUDIO_BUF_LEN * 2];
    s8 *current_buffer;
    u8 active_buffer;
} Audio;

typedef struct Channel {
    // Pointer to the raw data in the ROM.
    s8 *data;
    // Current position in the data (20.12 fixed-point).
    u32 pos;
    // Increment (20.12 fixed-point).
    u32 inc;
    // Volume (0-64, 1.6 fixed-point).
    u32 vol;
    // Sound length (20.12 fixed-point).
    u32 length;
    // Length of looped portion (20.12 fixed-point, 0 to disable looping).
    u32 loop_length;
} Channel;

static Audio audio;

#define POLYPHONY 4
static Channel channels[POLYPHONY];

void
init_sound(void) {
    // Initialize audio buffers/channels.
    audio = (Audio){0};
    for (size_t i = 0; i < POLYPHONY; ++i) {
        channels[i] = (Channel){0};
    }

    // DEBUG: testing channel 0 with square wave
    channels[0].data = samples;
    channels[0].inc = (8363 << 12) / AUDIO_FREQ;
    channels[0].length = (LEN(samples) - 1)  << 12;
    channels[0].pos = 0;
    channels[0].vol = 64;
    channels[0].loop_length = channels[0].length;

    // Enable the sound chip.
    SOUND_STATUS = SOUND_ENABLE;

    // Set max volume, left-right sound, fifo reset and use timer 0 for
    // DirectSound A.
    SOUND_DSOUND_MASTER = SOUND_DSOUND_RATIO_A
        | SOUND_DSOUND_LEFT_A
        | SOUND_DSOUND_RIGHT_A
        | SOUND_DSOUND_RESET_A;

    // TODO: No pitch selection yet.
    TIMER_DATA_0 = AUDIO_TIMER;
    TIMER_CTRL_0 = TIMER_CTRL_ENABLE;
}

void sound_vsync() {
    // buffer 1 just got over
    if(audio.active_buffer == 1) {
        // Start playing buffer 0
        dma_transfer_copy(SOUND_FIFO_A, audio.mix_buffer, 1, 1,
                DMA_DST_FIXED | DMA_CHUNK_32 | DMA_REFRESH | DMA_REPEAT | DMA_ENABLE);

        // Set the current buffer pointer to the start of buffer 1
        audio.current_buffer = audio.mix_buffer + AUDIO_BUF_LEN;
        audio.active_buffer = 0;
    } else {
        // buffer 0 just got over
        // DMA points to buffer 1 already, so don't bother stopping and resetting it
        // Set the current buffer pointer to the start of buffer 0
        audio.current_buffer = audio.mix_buffer;
        audio.active_buffer = 1;
    }
}

void sound_mix() {
    // Initialize and clear mix_buffer.
    s16 mix_buffer[AUDIO_BUF_LEN];
    u32 fill = 0;
    dma_fill(mix_buffer, fill, sizeof(mix_buffer), 3);

    //  Mix channels into the temporary buffer.
    for (size_t j = 0; j < POLYPHONY; ++j) {
        Channel *chan = &channels[j];
        // Check if channel is active.
        if (chan->data == NULL) {
            continue;
        }
        for(size_t i = 0; i < AUDIO_BUF_LEN; i++) {
            // Remember we are using fixed point values.
            mix_buffer[i] += chan->data[chan->pos >> 12] * chan->vol;
            chan->pos += chan->inc;

            if (chan->pos >= chan->length) {
                // If looping is not active disable the channel.
                if (chan->loop_length == 0) {
                    chan->data = NULL;
                    break;
                }

                // Loop the sample.
                while (chan->pos >= chan->length) {
                    chan->pos -= chan->loop_length;
                }
            }
        }
    }

    // Downsample and copy to the playing buffer.
    for (size_t i = 0; i < AUDIO_BUF_LEN; ++i) {
        // >> 8 to divide off the volume, >> 2 to divide by 4 channels to
        // prevent overflow.
        audio.current_buffer[i] = mix_buffer[i] >> 8;
    }
}

void
irs_stop_sample(void) {
    if (apu.chan_0.loop) {
        reset_sound(&apu.chan_0);
    } else {
        TIMER_CTRL_0 = 0;
        DMA_CTRL(1) = 0;
    }
}

// void
// apu_start(Apu *c, u16 adsr, u8 pitch) {
// 	// if(pitch < 108 && c->len)
// 	// 	c->advance = advances[pitch % 12] >> (8 - pitch / 12);
// 	// else {
// 	// 	c->advance = 0;
// 	// 	return;
// 	// }
// 	// c->a = ADSR_STEP * (adsr >> 12);
// 	// c->d = ADSR_STEP * (adsr >> 8 & 0xf) + c->a;
// 	// c->s = ADSR_STEP * (adsr >> 4 & 0xf) + c->d;
// 	// c->r = ADSR_STEP * (adsr >> 0 & 0xf) + c->s;
// 	// c->age = 0;
// 	// c->i = 0;
// 	// if(c->len <= 0x100) /* single cycle mode */
// 	// 	c->period = NOTE_PERIOD * 337 / 2 / c->len;
// 	// else /* sample repeat mode */
// 	// 	c->period = NOTE_PERIOD;
// }