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typedef enum {
    CONTROL_CONTROLLER,
    CONTROL_MOUSE,
    CONTROL_KEYBOARD,
} ControlMethod;

const ControlMethod ctrl_methods[] = {
    CONTROL_METHODS
};
static ControlMethod ctrl_idx = 0;

#define MOUSE_DELTA 1
typedef struct Mouse {
    int x;
    int y;
} Mouse;

static Mouse mouse = {SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2};

void
handle_input() {
    poll_keys();
    if (key_tap(KEY_L) || key_tap(KEY_R)) {
        // Reset control variables on method switch.
        switch (ctrl_methods[ctrl_idx]) {
            case CONTROL_CONTROLLER: {
                u8 *d = &device_data[0x80];
                d[2] = 0;
                uxn_eval_asm(PEEK2(d));
                d[3] = 0;
            } break;
            case CONTROL_MOUSE: {
                u8 *d = &device_data[0x90];
                d[6] = 0;
                d[7] = 0;
                POKE2(d + 0x2, -10);
                POKE2(d + 0x4, -10);
                uxn_eval_asm(PEEK2(d));
            } break;
            case CONTROL_KEYBOARD: {
                toggle_keyboard();
            } break;
        }

        // Update ctrl_idx.
        ctrl_idx = (ctrl_idx + 1 > (int)LEN(ctrl_methods) - 1) ? 0 : ctrl_idx + 1;

        // Initialize controller variables here.
        if (ctrl_methods[ctrl_idx] == CONTROL_KEYBOARD) {
            toggle_keyboard();
        }
    }

    if (ctrl_methods[ctrl_idx] == CONTROL_CONTROLLER) {
        u8 *d = &device_data[0x80];
        // TODO: We don't need ifs if we use KEY_INPUTS directly and maybe just
        // swap some things if needed.
        u8 *flag = &d[2];
        if (key_tap(KEY_A)) {
            *flag |= 0x01;
        } else {
            *flag &= ~0x01;
        }
        if (key_tap(KEY_B)) {
            *flag |= 0x02;
        } else {
            *flag &= ~0x02;
        }
        if (key_tap(KEY_SELECT)) {
            *flag |= 0x04;
        } else {
            *flag &= ~0x04;
        }
        if (key_tap(KEY_START)) {
            *flag |= 0x08;
        } else {
            *flag &= ~0x08;
        }
        if (key_tap(KEY_UP)) {
            *flag |= 0x10;
        } else {
            *flag &= ~0x10;
        }
        if (key_tap(KEY_DOWN)) {
            *flag |= 0x20;
        } else {
            *flag &= ~0x20;
        }
        if (key_tap(KEY_LEFT)) {
            *flag |= 0x40;
        } else {
            *flag &= ~0x40;
        }
        if (key_tap(KEY_RIGHT)) {
            *flag |= 0x80;
        } else {
            *flag &= ~0x80;
        }

        if (key_prev != key_curr) {
            uxn_eval_asm(PEEK2(d));
        }
        d[3] = 0;
    } else if (ctrl_methods[ctrl_idx] == CONTROL_MOUSE) {
        u8 *d = &device_data[0x90];
        // Detect "mouse key press".
        u8 flag = d[6];
        bool event = false;
        if (key_tap(KEY_B)) {
            event = true;
            flag |= 0x01;
        } else if (key_released(KEY_B)) {
            event = true;
            flag &= ~0x01;
        }
        if (key_tap(KEY_A)) {
            event = true;
            flag |= 0x10;
        } else if (key_released(KEY_A)) {
            event = true;
            flag &= ~0x10;
        }

        // Handle chording.
        d[6] = flag;
        if(flag == 0x10 && (d[6] & 0x01)) {
            d[7] = 0x01;
        }
        if(flag == 0x01 && (d[6] & 0x10)) {
            d[7] = 0x10;
        }

        // Detect mouse movement.
        if (key_pressed(KEY_UP)) {
            event = true;
            mouse.y = CLAMP(mouse.y - MOUSE_DELTA, 0, SCREEN_HEIGHT - 8);
        } else if (key_pressed(KEY_DOWN)) {
            event = true;
            mouse.y = CLAMP(mouse.y + MOUSE_DELTA, 0, SCREEN_HEIGHT - 8);
        }
        if (key_pressed(KEY_LEFT)) {
            event = true;
            mouse.x = CLAMP(mouse.x - MOUSE_DELTA, 0, SCREEN_WIDTH - 8);
        } else if (key_pressed(KEY_RIGHT)) {
            event = true;
            mouse.x = CLAMP(mouse.x + MOUSE_DELTA, 0, SCREEN_WIDTH - 8);
        }

        // Eval mouse.
        POKE2(d + 0x2, mouse.x);
        POKE2(d + 0x4, mouse.y);
        if (event) {
            uxn_eval_asm(PEEK2(d));
        }
    } else if (ctrl_methods[ctrl_idx] == CONTROL_KEYBOARD) {
        u8 *d = &device_data[0x80];
        if (key_tap(KEY_LEFT)) {
            update_cursor(cursor_position - 1);
        } else if (key_tap(KEY_RIGHT)) {
            update_cursor(cursor_position + 1);
        }
        if (key_tap(KEY_UP) && cursor_position >= KEYBOARD_ROW_SIZE) {
            update_cursor(cursor_position - KEYBOARD_ROW_SIZE);
        } else if (key_tap(KEY_DOWN)
                && cursor_position < LEN(keyboard) - KEYBOARD_ROW_SIZE) {
            update_cursor(cursor_position + KEYBOARD_ROW_SIZE);
        }
        if (key_tap(KEY_B)) {
            u8 symbol = keyboard[cursor_position].symbol;
            switch (symbol) {
                case 0x7f: {
                    // Backspace.
                    d[3] = 0x08;
                } break;
                case 0x14: {
                    // New line.
                    d[3] = 0x0d;
                } break;
                case 0x18: {
                    // Arrow up.
                    d[2] = 0x10;
                } break;
                case 0x19: {
                    // Arrow down.
                    d[2] = 0x20;
                } break;
                case 0x1b: {
                    // Arrow left.
                    d[2] = 0x40;
                } break;
                case 0x1a: {
                    // Arrow right.
                    d[2] = 0x80;
                } break;
                default: {
                    d[3] = symbol;
                } break;
            }
            uxn_eval_asm(PEEK2(d));
            d[3] = 0;
        }
    }
}