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* Implement INC instructions and fix add/sub/mul behaviourBad Diode2023-08-282-18/+34
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* Add multiply instructionsBad Diode2023-08-282-42/+35
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* Adjust add/sub instructions slightlyBad Diode2023-08-275-1060/+1053
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* Add the `add2, sub2, litr, lit2r` opsBad Diode2023-08-272-125/+136
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* Testing barebones uxn_eval implementation in ASMBad Diode2023-08-272-368/+1005
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* Add frame time and FPS calculation to profiling macrosBad Diode2023-04-222-3/+15
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* Disable profiling by defaultBad Diode2023-04-212-1/+3
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* Fix OBJ appearing on top left when keyboard is offBad Diode2023-04-211-2/+12
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* Fix a bug with the 2bpp renderingBad Diode2023-04-202-8/+8
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* Add improved avg profiling methodBad Diode2023-04-201-25/+104
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* Add an improved profiling method for more granularityBad Diode2023-04-201-17/+49
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* Add optional DMA usage on flipbufBad Diode2023-04-203-32/+32
| | | | | | This will copy an entire row of tiles instead of per tile copy, but for applications that clear the screen on each frame it will be more efficient.
* Clean up old ppu struct due to being unusedBad Diode2023-04-202-102/+76
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* Add dirty tiles to screen fill functionsBad Diode2023-04-201-8/+13
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* Add initial screen fill implementationBad Diode2023-04-202-148/+116
| | | | Still need to add dirty tiles to it but thus far should be fine.
* Fix some more ppu bugsBad Diode2023-04-191-38/+14
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* Update uxn core and fix some new ppu bugsBad Diode2023-04-194-174/+318
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* Fix compiler warningsBad Diode2023-04-192-13/+9
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* Add back dirty tiles optimizationBad Diode2023-04-192-57/+25
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* Add working implementation of ppu_2bppBad Diode2023-04-191-102/+155
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* Add blending table and start new implementation of chr drawingBad Diode2023-04-192-147/+283
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* Minor cleanup and fix small color bugBad Diode2023-04-191-208/+46
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* Add optimized 1bpp drawing functionBad Diode2023-04-193-127/+466
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* Fix uxn_eval triggering too often on input handlingBad Diode2023-04-101-4/+24
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* Update UXN core to latest versionBad Diode2023-01-234-4506/+381
| | | | | | | | This modernizes the uxn core and emulator approach (dei/deo instead of _talk), forgoing the previous uxn-fast core implementation. As a consequence, there are some performance regressions. That tradeoff gives us an easier way of keeping uxngba up to date as it follows more closely the upstream version.
* Fix regression with mouse movementBad Diode2022-11-291-4/+4
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* Change controller behaviour to avoid repeats on holdBad Diode2022-11-282-14/+14
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* Update screen_talk to handle screen_dei eventsBad Diode2022-10-273-8/+14
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* Fix extra element being added to rom.cBad Diode2022-10-271-0/+15
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* Update the README to reflect the project statusBad Diode2022-10-231-3/+6
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* Change `_` in the virtual keyboard to space ` `Bad Diode2022-10-141-1/+1
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* Update noodle.romBad Diode2022-05-161-0/+0
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* Update some roms to new uxn changesBad Diode2022-05-1610-0/+0
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* Update file device to support multiple file devsBad Diode2022-05-162-37/+42
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* Update uxn-core with OP order changesBad Diode2022-05-163-43/+43
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* Add initial version of updated file deviceBad Diode2022-03-152-19/+122
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* Add datetime device (always starts at 0)Bad Diode2022-03-152-2/+21
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* Update screen.rom to fix screen sizeBad Diode2022-03-151-0/+0
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* Update screen romBad Diode2022-03-151-0/+0
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* Update screen vector with new auto changesBad Diode2022-03-143-37/+34
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* Add Bad Diode to license fileBad Diode2021-12-201-1/+1
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* Added licenseneauoire2021-12-201-0/+21
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* Add screen auto vectorBad Diode2021-11-1019-30/+50
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* Update UXN core with INC/DEC changesBad Diode2021-08-1819-57/+169
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* Update UXN with OPCODE changes (-NOP, +NIP)Bad Diode2021-08-1616-266/+465
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* Update roms for new PPU implementationBad Diode2021-08-0817-0/+0
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* Update screen_talk function to use updated PPUBad Diode2021-08-081-43/+61
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* Port PPU changes from uxndsBad Diode2021-08-083-82/+169
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* Update READMEBad Diode2021-05-292-9/+42
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* Change release optimization mode to -O3Bad Diode2021-05-293-2/+8
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