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author | Bad Diode <bd@badd10de.dev> | 2023-08-30 16:13:48 +0200 |
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committer | Bad Diode <bd@badd10de.dev> | 2023-08-30 16:13:48 +0200 |
commit | e8fdb17d27a33988fb79c792d69ff15c16a0e59c (patch) | |
tree | 40d65b7c96b5951878d798c87495808e2d8bb908 /src/input.c | |
parent | ac0fb608825c032e58bb533e30a77b1911b9bae9 (diff) | |
download | uxngba-e8fdb17d27a33988fb79c792d69ff15c16a0e59c.tar.gz uxngba-e8fdb17d27a33988fb79c792d69ff15c16a0e59c.zip |
Add back input handling function
Diffstat (limited to 'src/input.c')
-rw-r--r-- | src/input.c | 205 |
1 files changed, 205 insertions, 0 deletions
diff --git a/src/input.c b/src/input.c new file mode 100644 index 0000000..c257271 --- /dev/null +++ b/src/input.c | |||
@@ -0,0 +1,205 @@ | |||
1 | typedef enum { | ||
2 | CONTROL_CONTROLLER, | ||
3 | CONTROL_MOUSE, | ||
4 | CONTROL_KEYBOARD, | ||
5 | } ControlMethod; | ||
6 | |||
7 | const ControlMethod ctrl_methods[] = { | ||
8 | CONTROL_MOUSE, | ||
9 | CONTROL_CONTROLLER, | ||
10 | }; | ||
11 | static ControlMethod ctrl_idx = 0; | ||
12 | |||
13 | #define MOUSE_DELTA 1 | ||
14 | typedef struct Mouse { | ||
15 | int x; | ||
16 | int y; | ||
17 | } Mouse; | ||
18 | |||
19 | static Mouse mouse = {SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2}; | ||
20 | |||
21 | void | ||
22 | handle_input() { | ||
23 | poll_keys(); | ||
24 | if (key_tap(KEY_SELECT)) { | ||
25 | // Reset control variables on method switch. | ||
26 | switch (ctrl_methods[ctrl_idx]) { | ||
27 | case CONTROL_CONTROLLER: { | ||
28 | u8 *d = &device_data[0x80]; | ||
29 | d[2] = 0; | ||
30 | uxn_eval_asm(PEEK2(d)); | ||
31 | d[3] = 0; | ||
32 | } break; | ||
33 | case CONTROL_MOUSE: { | ||
34 | u8 *d = &device_data[0x90]; | ||
35 | d[6] = 0; | ||
36 | d[7] = 0; | ||
37 | POKE2(d + 0x2, -10); | ||
38 | POKE2(d + 0x4, -10); | ||
39 | uxn_eval_asm(PEEK2(d)); | ||
40 | } break; | ||
41 | case CONTROL_KEYBOARD: { | ||
42 | toggle_keyboard(); | ||
43 | } break; | ||
44 | } | ||
45 | |||
46 | // Update ctrl_idx. | ||
47 | ctrl_idx = (ctrl_idx + 1 > (int)LEN(ctrl_methods) - 1) ? 0 : ctrl_idx + 1; | ||
48 | |||
49 | // Initialize controller variables here. | ||
50 | if (ctrl_methods[ctrl_idx] == CONTROL_KEYBOARD) { | ||
51 | toggle_keyboard(); | ||
52 | } | ||
53 | } | ||
54 | |||
55 | if (ctrl_methods[ctrl_idx] == CONTROL_CONTROLLER) { | ||
56 | u8 *d = &device_data[0x80]; | ||
57 | // TODO: We don't need ifs if we use KEY_INPUTS directly and maybe just | ||
58 | // swap some things if needed. | ||
59 | u8 *flag = &d[2]; | ||
60 | if (key_tap(KEY_A)) { | ||
61 | *flag |= 0x01; | ||
62 | } else { | ||
63 | *flag &= ~0x01; | ||
64 | } | ||
65 | if (key_tap(KEY_B)) { | ||
66 | *flag |= 0x02; | ||
67 | } else { | ||
68 | *flag &= ~0x02; | ||
69 | } | ||
70 | if (key_tap(KEY_L)) { | ||
71 | *flag |= 0x04; | ||
72 | } else { | ||
73 | *flag &= ~0x04; | ||
74 | } | ||
75 | if (key_tap(KEY_R)) { | ||
76 | *flag |= 0x08; | ||
77 | } else { | ||
78 | *flag &= ~0x08; | ||
79 | } | ||
80 | if (key_tap(KEY_UP)) { | ||
81 | *flag |= 0x10; | ||
82 | } else { | ||
83 | *flag &= ~0x10; | ||
84 | } | ||
85 | if (key_tap(KEY_DOWN)) { | ||
86 | *flag |= 0x20; | ||
87 | } else { | ||
88 | *flag &= ~0x20; | ||
89 | } | ||
90 | if (key_tap(KEY_LEFT)) { | ||
91 | *flag |= 0x40; | ||
92 | } else { | ||
93 | *flag &= ~0x40; | ||
94 | } | ||
95 | if (key_tap(KEY_RIGHT)) { | ||
96 | *flag |= 0x80; | ||
97 | } else { | ||
98 | *flag &= ~0x80; | ||
99 | } | ||
100 | |||
101 | if (key_prev != key_curr) { | ||
102 | uxn_eval_asm(PEEK2(d)); | ||
103 | } | ||
104 | d[3] = 0; | ||
105 | } else if (ctrl_methods[ctrl_idx] == CONTROL_MOUSE) { | ||
106 | u8 *d = &device_data[0x90]; | ||
107 | // Detect "mouse key press". | ||
108 | u8 flag = d[6]; | ||
109 | bool event = false; | ||
110 | if (key_tap(KEY_B)) { | ||
111 | event = true; | ||
112 | flag |= 0x01; | ||
113 | } else if (key_released(KEY_B)) { | ||
114 | event = true; | ||
115 | flag &= ~0x01; | ||
116 | } | ||
117 | if (key_tap(KEY_A)) { | ||
118 | event = true; | ||
119 | flag |= 0x10; | ||
120 | } else if (key_released(KEY_A)) { | ||
121 | event = true; | ||
122 | flag &= ~0x10; | ||
123 | } | ||
124 | |||
125 | // Handle chording. | ||
126 | d[6] = flag; | ||
127 | if(flag == 0x10 && (d[6] & 0x01)) { | ||
128 | d[7] = 0x01; | ||
129 | } | ||
130 | if(flag == 0x01 && (d[6] & 0x10)) { | ||
131 | d[7] = 0x10; | ||
132 | } | ||
133 | |||
134 | // Detect mouse movement. | ||
135 | if (key_pressed(KEY_UP)) { | ||
136 | event = true; | ||
137 | mouse.y = CLAMP(mouse.y - MOUSE_DELTA, 0, SCREEN_HEIGHT - 8); | ||
138 | } else if (key_pressed(KEY_DOWN)) { | ||
139 | event = true; | ||
140 | mouse.y = CLAMP(mouse.y + MOUSE_DELTA, 0, SCREEN_HEIGHT - 8); | ||
141 | } | ||
142 | if (key_pressed(KEY_LEFT)) { | ||
143 | event = true; | ||
144 | mouse.x = CLAMP(mouse.x - MOUSE_DELTA, 0, SCREEN_WIDTH - 8); | ||
145 | } else if (key_pressed(KEY_RIGHT)) { | ||
146 | event = true; | ||
147 | mouse.x = CLAMP(mouse.x + MOUSE_DELTA, 0, SCREEN_WIDTH - 8); | ||
148 | } | ||
149 | |||
150 | // Eval mouse. | ||
151 | POKE2(d + 0x2, mouse.x); | ||
152 | POKE2(d + 0x4, mouse.y); | ||
153 | if (event) { | ||
154 | uxn_eval_asm(PEEK2(d)); | ||
155 | } | ||
156 | } else if (ctrl_methods[ctrl_idx] == CONTROL_KEYBOARD) { | ||
157 | u8 *d = &device_data[0x80]; | ||
158 | if (key_tap(KEY_LEFT)) { | ||
159 | update_cursor(cursor_position - 1); | ||
160 | } else if (key_tap(KEY_RIGHT)) { | ||
161 | update_cursor(cursor_position + 1); | ||
162 | } | ||
163 | if (key_tap(KEY_UP) && cursor_position >= KEYBOARD_ROW_SIZE) { | ||
164 | update_cursor(cursor_position - KEYBOARD_ROW_SIZE); | ||
165 | } else if (key_tap(KEY_DOWN) | ||
166 | && cursor_position < LEN(keyboard) - KEYBOARD_ROW_SIZE) { | ||
167 | update_cursor(cursor_position + KEYBOARD_ROW_SIZE); | ||
168 | } | ||
169 | if (key_tap(KEY_B)) { | ||
170 | u8 symbol = keyboard[cursor_position].symbol; | ||
171 | switch (symbol) { | ||
172 | case 0x7f: { | ||
173 | // Backspace. | ||
174 | d[3] = 0x08; | ||
175 | } break; | ||
176 | case 0x14: { | ||
177 | // New line. | ||
178 | d[3] = 0x0d; | ||
179 | } break; | ||
180 | case 0x18: { | ||
181 | // Arrow up. | ||
182 | d[2] = 0x10; | ||
183 | } break; | ||
184 | case 0x19: { | ||
185 | // Arrow down. | ||
186 | d[2] = 0x20; | ||
187 | } break; | ||
188 | case 0x1b: { | ||
189 | // Arrow left. | ||
190 | d[2] = 0x40; | ||
191 | } break; | ||
192 | case 0x1a: { | ||
193 | // Arrow right. | ||
194 | d[2] = 0x80; | ||
195 | } break; | ||
196 | default: { | ||
197 | d[3] = symbol; | ||
198 | } break; | ||
199 | } | ||
200 | uxn_eval_asm(PEEK2(d)); | ||
201 | d[3] = 0; | ||
202 | } | ||
203 | } | ||
204 | } | ||
205 | |||