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A toy 16-step sequencer for the Game Boy Advance (GBA)
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Commit message (
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Author
Age
Files
Lines
...
*
Add bpm and play/pause buttons control
Bad Diode
2023-04-04
1
-54
/
+187
*
Revert to default pattern location
Bad Diode
2023-04-03
1
-1
/
+1
*
Add pattern selection control
Bad Diode
2023-04-03
1
-67
/
+154
*
Adjust UI to be more centered
Bad Diode
2023-04-03
1
-6
/
+6
*
Add noise parameter struct and more ui elements
Bad Diode
2023-04-03
2
-122
/
+205
*
Add noise channel with note support
Bad Diode
2023-04-03
2
-14
/
+395
*
Enable sq2 control
Bad Diode
2021-06-20
1
-83
/
+92
*
Ensure sweep is not showing for sq2
Bad Diode
2021-06-20
1
-4
/
+6
*
Add labels to sq1 params
Bad Diode
2021-06-20
1
-19
/
+24
*
Add param cursor for sq1; fix bug in line drawing
Bad Diode
2021-06-20
2
-109
/
+154
*
Add sq shape and env drawing
Bad Diode
2021-06-20
1
-147
/
+226
*
Add initial parameter display for square channels
Bad Diode
2021-06-20
1
-14
/
+260
*
Move UI down
Bad Diode
2021-06-20
2
-17
/
+20
*
Load all assets on VRAM at init
Bad Diode
2021-06-11
1
-14
/
+18
*
Adjust text on CH3 mode
Bad Diode
2021-06-11
1
-3
/
+3
*
Add parametric colors
Bad Diode
2021-06-11
1
-27
/
+35
*
Limit wave_mode to A, B or A+B
Bad Diode
2021-06-11
1
-12
/
+1
*
Add volume selection to ch3
Bad Diode
2021-06-11
1
-14
/
+61
*
Add wave mode control on ch3
Bad Diode
2021-06-11
1
-42
/
+54
*
Fix wave_b parameter adjustment
Bad Diode
2021-06-11
1
-1
/
+1
*
Add back wave adjustment on ch3
Bad Diode
2021-06-11
1
-17
/
+18
*
Add memcpy32 inline function
Bad Diode
2021-06-11
3
-44
/
+66
*
Add parameter cursor drawing for ch3
Bad Diode
2021-06-11
1
-123
/
+188
*
Add mode drawing for parameters of ch3
Bad Diode
2021-06-11
1
-2
/
+43
*
Add prototype for CH3 parameter drawing
Bad Diode
2021-06-11
2
-19
/
+139
*
Fix compiler warnings
Bad Diode
2021-06-10
2
-8
/
+8
*
Add color to current trig note
Bad Diode
2021-06-10
1
-19
/
+64
*
Add initial piano roll prototype
Bad Diode
2021-06-10
1
-5
/
+123
*
Add stub input handlers for parameters
Bad Diode
2021-06-09
1
-72
/
+173
*
Split triggers in separate channels
Bad Diode
2021-06-09
1
-101
/
+220
*
Add channel muting
Bad Diode
2021-06-08
1
-21
/
+44
*
Change draw_tile to allow coloring of flat tiles
Bad Diode
2021-06-08
4
-122
/
+126
*
Start FSM based input handling
Bad Diode
2021-06-08
1
-305
/
+473
*
Fix bug on tile rendering
Bad Diode
2021-06-08
1
-10
/
+11
*
Update font
Bad Diode
2021-06-08
1
-27
/
+27
*
Add old sequencer logic and input control
Bad Diode
2021-06-08
3
-60
/
+586
*
Add drawing of triggers and channel buttons
Bad Diode
2021-06-08
2
-19
/
+59
*
Change font used to a custom mixed font
Bad Diode
2021-06-07
4
-146
/
+139
*
Fix a bug where font tilemap was not cleared fully
Bad Diode
2021-06-06
1
-1
/
+1
*
Add clear screen function to renderer
Bad Diode
2021-06-06
2
-0
/
+8
*
Fix a bug in vertical line drawing
Bad Diode
2021-06-06
1
-0
/
+2
*
Add compiler option to disable boundchecks
Bad Diode
2021-06-06
1
-2
/
+8
*
Add extra comments for exported renderer functions
Bad Diode
2021-06-06
1
-0
/
+17
*
Add draw_filled_rect function
Bad Diode
2021-06-06
3
-11
/
+30
*
Update renderer header file
Bad Diode
2021-06-06
1
-1
/
+2
*
Add diagonal line implementation
Bad Diode
2021-06-06
2
-71
/
+44
*
Add line drawing func for horz/vert lines
Bad Diode
2021-06-04
2
-30
/
+178
*
Add more perf improvements to draw rect
Bad Diode
2021-06-04
2
-15
/
+41
*
Add initial performance optimization for rect draw
Bad Diode
2021-06-04
2
-21
/
+65
*
Add slow rect drawing primitive to renderer
Bad Diode
2021-06-04
2
-1
/
+29
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