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A toy 16-step sequencer for the Game Boy Advance (GBA)
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path:
root
/
src
/
renderer.c
Commit message (
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Author
Age
Files
Lines
*
Fix small font rendering and sprite drawing
Bad Diode
2023-04-23
1
-73
/
+0
|
*
Add param cursor for sq1; fix bug in line drawing
Bad Diode
2021-06-20
1
-28
/
+14
|
*
Change draw_tile to allow coloring of flat tiles
Bad Diode
2021-06-08
1
-10
/
+10
|
*
Fix bug on tile rendering
Bad Diode
2021-06-08
1
-10
/
+11
|
*
Fix a bug where font tilemap was not cleared fully
Bad Diode
2021-06-06
1
-1
/
+1
|
*
Add clear screen function to renderer
Bad Diode
2021-06-06
1
-0
/
+5
|
*
Fix a bug in vertical line drawing
Bad Diode
2021-06-06
1
-0
/
+2
|
*
Add compiler option to disable boundchecks
Bad Diode
2021-06-06
1
-2
/
+8
|
*
Add draw_filled_rect function
Bad Diode
2021-06-06
1
-4
/
+19
|
*
Add diagonal line implementation
Bad Diode
2021-06-06
1
-66
/
+37
|
*
Add line drawing func for horz/vert lines
Bad Diode
2021-06-04
1
-30
/
+177
|
*
Add more perf improvements to draw rect
Bad Diode
2021-06-04
1
-13
/
+38
|
*
Add initial performance optimization for rect draw
Bad Diode
2021-06-04
1
-17
/
+55
|
*
Add slow rect drawing primitive to renderer
Bad Diode
2021-06-04
1
-0
/
+26
|
*
Add explanatory comments on text drawing functions
Bad Diode
2021-06-04
1
-1
/
+1
|
*
Add text drawing support for framebuffer
Bad Diode
2021-06-04
1
-25
/
+1
|
*
Add tile drawing function for the framebuffer
Bad Diode
2021-06-03
1
-2
/
+74
|
*
Add initial text background drawing functions
Bad Diode
2021-06-03
1
-15
/
+7
|
*
Update comments on renderer.c
Bad Diode
2021-06-02
1
-0
/
+18
|
*
Update the renderer to support a text layer
Bad Diode
2021-06-02
1
-23
/
+48
|
*
Init repo with basic BG framebuffer renderer
Bad Diode
2021-06-02
1
-0
/
+86