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* Add rudimentary input mirroringHEADmainBad Diode2022-08-291-2/+12
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* Add initial text systemBad Diode2022-08-291-33/+36
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* Change makefile for Linux devBad Diode2022-08-295-13/+7243
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* Add unpack function for 1bb font encoding to gl textureBad Diode2022-08-292-13/+197
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* Refactor update/render functions to use the contextBad Diode2022-08-291-88/+122
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* Add working monospace text indexing to shaderBad Diode2022-08-291-5/+20
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* Add initial working example of instanced text drawingBad Diode2022-08-291-4/+26
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* Add texture subsetting for texture atlasBad Diode2022-08-291-11/+15
| | | | | Note that in the shader N is the number of elements within the texture and idx is the index of the element we want to submit (starting at 0).
* Add example of uint texture for testingBad Diode2022-08-291-2/+127
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* Initial commitAlex Sanchez Brotons2022-08-204-0/+288
Setting up a build process for a macOS OpenGL application.