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#include "app.h"
#include "platform.h"
static inline bool
app_init(AppState *state, PlatformAPI platform) {
platform.log("INIT");
state->lt_memory = platform.calloc(LT_MEMORY_SIZE, sizeof(u8));
state->st_memory = platform.calloc(ST_MEMORY_SIZE, sizeof(u8));
return true;
}
static inline void
app_destroy(AppState *state, PlatformAPI platform) {
(void)state; // Unused parameter.
platform.log("DESTROY");
}
static inline void
app_reload(AppState *state, PlatformAPI platform) {
(void)state; // Unused parameter.
platform.log("RELOAD");
}
static inline void
app_unload(AppState *state, PlatformAPI platform) {
(void)state; // Unused parameter.
platform.log("UNLOAD");
}
static inline bool
app_step(AppState *state, PlatformAPI platform) {
(void)state; // Unused parameter.
platform.log("STEP");
platform.sleep(100000);
return true;
}
const AppAPI APP_API = {
.init = app_init,
.destroy = app_destroy,
.reload = app_reload,
.step = app_step,
.unload = app_unload,
};
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