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#include "app.h"
#include "platform.h"
static inline bool
app_init(AppState *state, PlatformAPI platform) {
platform.log("INIT");
// Initialize GLFW.
if (!glfwInit()) {
platform.log("ERROR: failed to initialize GLFW");
return false;
}
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
// // Initialize window.
GLFWwindow* window = glfwCreateWindow(400, 300, "Hello MIC", NULL, NULL);
if (window == NULL) {
platform.log("ERROR: failed to create GLFW window");
glfwTerminate();
return false;
}
glfwMakeContextCurrent(window);
// Initialize GLEW.
if(glewInit() != GLEW_OK) {
platform.log("ERROR: glew initialization");
glfwTerminate();
return false;
}
// Initialize viewport.
glViewport(0, 0, 400, 300);
// Initialize application state.
state->window = window;
return true;
}
static inline void
app_destroy(AppState *state, PlatformAPI platform) {
(void)state; // Unused parameter.
platform.log("DESTROY");
}
static inline void
app_reload(AppState *state, PlatformAPI platform) {
(void)state; // Unused parameter.
platform.log("RELOAD");
}
static inline void
app_unload(AppState *state, PlatformAPI platform) {
(void)state; // Unused parameter.
platform.log("UNLOAD");
}
static inline bool
app_step(AppState *state, PlatformAPI platform) {
(void)platform; // Unused parameter.
if (glfwWindowShouldClose(state->window)) {
return false;
}
glClearColor(1.0f, 0.0f, 0.4f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
glfwSwapBuffers(state->window);
glfwPollEvents();
return true;
}
const AppAPI APP_API = {
.init = app_init,
.destroy = app_destroy,
.reload = app_reload,
.step = app_step,
.unload = app_unload,
};
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