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#include "shorthand.h"
#include "bd-font.c"

//
// Memory sections.
//

// Defines for the different memory sections in the GBA.
#define MEM_SROM  0x00000000
#define MEM_EW    0x02000000
#define MEM_IW    0x03000000
#define MEM_IO    0x04000000
#define MEM_PAL   0x05000000
#define MEM_VRAM  0x06000000
#define MEM_OAM   0x07000000
#define MEM_PAK   0x08000000
#define MEM_CART  0x0E000000

//
// Display modes.
//

// Display registers.
#define DISP_CONTROL *((vu32*)(MEM_IO + 0x0000))
#define DISP_STATUS  *((vu32*)(MEM_IO + 0x0004))
#define DISP_VCOUNT  *((vu32*)(MEM_IO + 0x0006))

// Display modes.
#define DISP_MODE_0 0x0000
#define DISP_MODE_1 0x0001
#define DISP_MODE_2 0x0002
#define DISP_MODE_3 0x0003
#define DISP_MODE_4 0x0004
#define DISP_MODE_5 0x0005

// Layers.
#define DISP_BG0 0x0100
#define DISP_BG1 0x0200
#define DISP_BG2 0x0400
#define DISP_BG3 0x0800
#define DISP_OBJ 0x1000

static inline void
set_display_mode(u16 value) {
    *((vu32*)(MEM_IO + 0x0000)) = value;
}

// Screen settings.
#define SCREEN_WIDTH 240
#define SCREEN_HEIGHT 160

// The GBA in mode 3 expects rbg15 colors in the VRAM, where each component
// (RGB) have a 0--31 range. For example, pure red would be rgb15(31, 0, 0).
typedef u16 Color;

// We can treat the screen as a HxW matrix. With the following macro we can
// write a pixel to the screen at the (x, y) position using:
//
//     FRAMEBUFFER[y][x] = color;
//
typedef Color Scanline[SCREEN_WIDTH];
#define FRAMEBUFFER ((Scanline*)MEM_VRAM)
#define SCREEN_BUFFER ((vu16*) MEM_VRAM)

//
// Colors.
//

static inline Color
rgb15(u32 red, u32 green, u32 blue ) {
    return (blue << 10) | (green << 5) | red;
}

// Using bd-font, an 8x8 bitmap font.
static inline void
put_char(int x, int y, Color clr, u8 chr) {
    for (size_t i = 0; i < 8; ++i) {
        for (size_t j = 0; j < 8; ++j) {
            if ((font[chr][i] >> (7 - j)) & 0x1) {
                FRAMEBUFFER[y + i][x + j] = clr;
            }
        }
    }
}

static inline void
put_text(int x, int y, Color clr, char *msg) {
    int count = 0;
    while (*msg) {
        put_char(x + count, y, clr, *msg++);
        count += 8;
    }
}

// Draws a line with the given color between (x0,y0) and (x1,y1) using the
// Bresenham's line drawing algorithm using exclusively integer arithmetic.
static inline void
draw_line(int x0, int y0, int x1, int y1, Color clr) {
    // Keep track of the coordinate for writing to the memory buffer.
    int x = x0;
    int y = y0;

    // Normalize the drawing direction to always draw from (x0, y0)->(x1, y1)
    int x_step = 1;
    int y_step = 1;
    int dx = x1 - x0;
    int dy = y1 - y0;
    if (x0 > x1) {
        x_step = -1;
        dx = x0 - x1;
    }
    if (y0 > y1) {
        y_step = -1;
        dy = y0 - y1;
    }

    // Precalculate line deltas.
    int ddx = dx + dx;
    int ddy = dy + dy;

    // These variables are dependant on the slope. We can avoid considering
    // separate cases for positive and negative slopes by using pointers to
    // update the step in x or y.
    int diff;
    int diff_inc_a;
    int diff_inc_b;
    int n_steps;
    int *a;
    int *b;
    int a_step;
    int b_step;
    if (dx >= dy) {
        diff = ddy - dx;
        diff_inc_a = ddy;
        diff_inc_b = ddx;
        n_steps = dx;
        a = &x;
        b = &y;
        a_step = x_step;
        b_step = y_step;
    } else {
        diff = ddx - dy;
        diff_inc_a = ddx;
        diff_inc_b = ddy;
        n_steps = dy;
        a = &y;
        b = &x;
        a_step = y_step;
        b_step = x_step;
    }

    // Draw the line with Bresenham's algorithm.
    for (size_t i = 0; i <= n_steps; ++i) {
        FRAMEBUFFER[y][x] = clr;
        *a += a_step;
        diff += diff_inc_a;
        if (diff > 0) {
            *b += b_step;
            diff -= diff_inc_b;
        }
    }
}

static inline void
wait_vsync() {
    while(DISP_VCOUNT >= 160);
    while(DISP_VCOUNT < 160);
}

//
// Main functions.
//

int main(void) {
    set_display_mode(DISP_MODE_3 | DISP_BG2);


    put_text(0, 0, rgb15(18, 0, 0), "\n\n\n\n");

    draw_line(0, 0, 3, 8,rgb15(0, 30, 0));
    draw_line(8, 0, 16, 8,rgb15(0, 0, 30));

    draw_line(0, 0, 8, 3,rgb15(0, 0, 30));
    draw_line(8, 0, 16, 8,rgb15(0, 0, 30));

    // Testing a "rectangle"
    draw_line(0, 0, 0, 7,rgb15(0, 0, 30));
    draw_line(0, 0, 7, 0,rgb15(0, 30, 30));
    draw_line(0, 7, 7, 7,rgb15(30, 0, 0));
    draw_line(7, 0, 7, 7,rgb15(0, 30, 0));

    draw_line(8, 7, 15, 0,rgb15(0, 0, 30));

    char scanline_counter[16];
    while(true) {
        wait_vsync();
    };

    return 0;
}