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#include <string.h>
#include "common.h"
#include "gba-buttons.c"
#include "background-tiles.c"
#include "sprites.h"
#include "text.h"
#include "sequencer.c"
#include "bd-font.c"
//
// Main functions.
//
// TODO: Cleanup OBJ/OAM memory copying and access.
//
int main(void) {
// Configure the display in mode 0 to show OBJs, where tile memory is
// sequential.
DISP_CTRL = DISP_ENABLE_SPRITES | DISP_MODE_3 | DISP_BG_2;
// Initialize text engine.
txt_init_bitmap(TXT_MODE_MODE3, (Font){.data = bd_font, .char_width = 6});
// Register interrupts.
irq_init();
irs_set(IRQ_VBLANK, irs_stub);
init_sequencer();
// Initialize timer.
while(true) {
bios_vblank_wait();
poll_keys();
handle_sequencer_input();
update_sequencer_sprites();
render_sequencer_sprites();
};
return 0;
}
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