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author | Bad Diode <bd@badd10de.dev> | 2021-04-18 11:34:22 +0200 |
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committer | Bad Diode <bd@badd10de.dev> | 2021-04-18 11:34:22 +0200 |
commit | 6a736dbcf0f34b04d3a950a38fbb539a7807d2d8 (patch) | |
tree | 2727676776aeee27492edd65e6ee26aff03ceec6 | |
parent | 0f875e403e58d542c1a4207b7465ac6c0520bb91 (diff) | |
download | gba-experiments-6a736dbcf0f34b04d3a950a38fbb539a7807d2d8.tar.gz gba-experiments-6a736dbcf0f34b04d3a950a38fbb539a7807d2d8.zip |
Rename OAM_x to OBJ_x since they refer to objects
-rw-r--r-- | src/main.c | 62 |
1 files changed, 31 insertions, 31 deletions
@@ -81,17 +81,17 @@ rgb15(u32 red, u32 green, u32 blue ) { | |||
81 | // Sprites. | 81 | // Sprites. |
82 | // | 82 | // |
83 | 83 | ||
84 | // Using macros instead of aligned structs for setting up OAM attributes and | 84 | // Using macros instead of aligned structs for setting up OBJ attributes and |
85 | // affine parameters. | 85 | // affine parameters. |
86 | // TODO: Benchmark if this would be slower or the same that TONC's | 86 | // TODO: Benchmark if this would be slower or the same that TONC's |
87 | // implementation. | 87 | // implementation. |
88 | #define OAM_ATTR_0(N) *((vu16*)(MEM_OAM + 0 + 8 * (N))) | 88 | #define OBJ_ATTR_0(N) *((vu16*)(MEM_OAM + 0 + 8 * (N))) |
89 | #define OAM_ATTR_1(N) *((vu16*)(MEM_OAM + 2 + 8 * (N))) | 89 | #define OBJ_ATTR_1(N) *((vu16*)(MEM_OAM + 2 + 8 * (N))) |
90 | #define OAM_ATTR_2(N) *((vu16*)(MEM_OAM + 4 + 8 * (N))) | 90 | #define OBJ_ATTR_2(N) *((vu16*)(MEM_OAM + 4 + 8 * (N))) |
91 | #define OAM_AFFINE_PA(N) *((vs16*)(MEM_OAM + 6 + 8 * 0 + 8 * 4 * (N))) | 91 | #define OBJ_AFFINE_PA(N) *((vs16*)(MEM_OAM + 6 + 8 * 0 + 8 * 4 * (N))) |
92 | #define OAM_AFFINE_PB(N) *((vs16*)(MEM_OAM + 6 + 8 * 1 + 8 * 4 * (N))) | 92 | #define OBJ_AFFINE_PB(N) *((vs16*)(MEM_OAM + 6 + 8 * 1 + 8 * 4 * (N))) |
93 | #define OAM_AFFINE_PC(N) *((vs16*)(MEM_OAM + 6 + 8 * 2 + 8 * 4 * (N))) | 93 | #define OBJ_AFFINE_PC(N) *((vs16*)(MEM_OAM + 6 + 8 * 2 + 8 * 4 * (N))) |
94 | #define OAM_AFFINE_PD(N) *((vs16*)(MEM_OAM + 6 + 8 * 3 + 8 * 4 * (N))) | 94 | #define OBJ_AFFINE_PD(N) *((vs16*)(MEM_OAM + 6 + 8 * 3 + 8 * 4 * (N))) |
95 | 95 | ||
96 | // Using bd-font, an 8x8 bitmap font. | 96 | // Using bd-font, an 8x8 bitmap font. |
97 | static void | 97 | static void |
@@ -370,29 +370,29 @@ key_hold(u32 key) { | |||
370 | int main(void) { | 370 | int main(void) { |
371 | DISP_CTRL = DISP_MODE_3 | DISP_BG_2; | 371 | DISP_CTRL = DISP_MODE_3 | DISP_BG_2; |
372 | 372 | ||
373 | // Test setting OAM parameters for sprite N with my custom macros. | 373 | // Test setting OBJ parameters for sprite N with my custom macros. |
374 | OAM_ATTR_0(0) = 0xBADD; | 374 | OBJ_ATTR_0(0) = 0xBADD; |
375 | OAM_ATTR_1(0) = 0x10DE; | 375 | OBJ_ATTR_1(0) = 0x10DE; |
376 | OAM_ATTR_2(0) = 0xAC1D; | 376 | OBJ_ATTR_2(0) = 0xAC1D; |
377 | OAM_ATTR_0(1) = 0xFA7E; | 377 | OBJ_ATTR_0(1) = 0xFA7E; |
378 | OAM_ATTR_1(1) = 0xD15E; | 378 | OBJ_ATTR_1(1) = 0xD15E; |
379 | OAM_ATTR_2(1) = 0xA5ED; | 379 | OBJ_ATTR_2(1) = 0xA5ED; |
380 | OAM_ATTR_0(2) = 0xBADD; | 380 | OBJ_ATTR_0(2) = 0xBADD; |
381 | OAM_ATTR_1(2) = 0x10DE; | 381 | OBJ_ATTR_1(2) = 0x10DE; |
382 | OAM_ATTR_2(2) = 0xAC1D; | 382 | OBJ_ATTR_2(2) = 0xAC1D; |
383 | OAM_ATTR_0(3) = 0xFA7E; | 383 | OBJ_ATTR_0(3) = 0xFA7E; |
384 | OAM_ATTR_1(3) = 0xD15E; | 384 | OBJ_ATTR_1(3) = 0xD15E; |
385 | OAM_ATTR_2(3) = 0xA5ED; | 385 | OBJ_ATTR_2(3) = 0xA5ED; |
386 | OAM_AFFINE_PA(0) = 0x0011; | 386 | OBJ_AFFINE_PA(0) = 0x0011; |
387 | OAM_AFFINE_PB(0) = 0x2233; | 387 | OBJ_AFFINE_PB(0) = 0x2233; |
388 | OAM_AFFINE_PC(0) = 0x4455; | 388 | OBJ_AFFINE_PC(0) = 0x4455; |
389 | OAM_AFFINE_PD(0) = 0x6677; | 389 | OBJ_AFFINE_PD(0) = 0x6677; |
390 | OAM_AFFINE_PA(1) = 0xAABB; | 390 | OBJ_AFFINE_PA(1) = 0xAABB; |
391 | OAM_AFFINE_PB(1) = 0xCCDD; | 391 | OBJ_AFFINE_PB(1) = 0xCCDD; |
392 | OAM_AFFINE_PC(1) = 0xEEFF; | 392 | OBJ_AFFINE_PC(1) = 0xEEFF; |
393 | OAM_AFFINE_PD(1) = 0x0101; | 393 | OBJ_AFFINE_PD(1) = 0x0101; |
394 | 394 | ||
395 | draw_fill_rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, COLOR_GREY); | 395 | // draw_fill_rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, COLOR_GREY); |
396 | 396 | ||
397 | int side = 60; | 397 | int side = 60; |
398 | int line = 35; | 398 | int line = 35; |