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#ifndef BDL_GC_H
#define BDL_GC_H
#include "objects.h"
#include "environment.h"
typedef struct FreeList {
size_t *offsets;
size_t position;
} FreeList;
typedef struct GC {
Object **roots;
Environment *envs;
Object *objects;
FreeList free_objects;
FreeList free_envs;
Environment **active_envs;
} GC;
void init_gc(void);
// Allocation functions for objects and environments.
Object * alloc_object(ObjectType type);
Environment * alloc_env(void);
// Root and environment protector functions.
void push_root(Object *obj);
Object * pop_root(void);
void push_active_env(Environment *env);
Environment * pop_active_env(void);
// Mark and sweep algorithm functions.
void mark_environment(Environment *env);
void mark_obj(Object *obj);
void mark_and_sweep(void);
// Debugging function to print out the contentes of some GC fields.
void dump_gc(void);
#define GC_OBJS_CAP 1024 * 1024
#define GC_ROOTS_CAP 1024
#define GC_ACTIVE_ENVS_CAP 2
#define GC_ENVS_CAP 1024 * 4
#endif // BDL_GC_H
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