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* Test Bresenham's algorithmBad Diode2021-04-151-14/+33
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* Update some commentsBad Diode2021-04-151-2/+2
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* Implement Bresenham's line drawing algorithmBad Diode2021-04-151-4/+88
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* Add function perform vsyncBad Diode2021-04-141-0/+13
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* An alternative way of putting pixels on the framebufferBad Diode2021-04-131-14/+16
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* Add initial text writing with bd-fontBad Diode2021-04-132-6/+287
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* Update initial example w/ utility macros/functionsBad Diode2021-04-132-7/+109
| | | | | | The initial implementation was very obtuse. Using macros for different areas of GBA memory and some other utilities will make it much easier to understand.
* Initial program exampleBad Diode2021-04-131-29/+8
| | | | | | Blit 3 pixels to the screen. source: https://www.coranac.com/tonc/text/first.htm
* Initial commit of gba template compilation with custom MakefileBad Diode2021-04-131-0/+33