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path: root/src/gba-buttons.c
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* Add support for IRQ handlingirq-demoBad Diode2021-04-281-1/+6
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* Move code to relevant files for organizationBad Diode2021-04-261-5/+597
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* Suppress incompatible-pointer-types warningsBad Diode2021-04-241-15/+0
| | | | Life is too short to cast all of these.
* Add the rest of the buttonsBad Diode2021-04-241-1/+126
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* Add new animations for dpadBad Diode2021-04-231-23/+34
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* First steps to replace the input overlayBad Diode2021-04-231-514/+102
| | | | | | VRAM and rom consumption was too big with the previous input overlay. Trying to separate button sprites into multiple states. Sprites can now be composed of multiple objects.
* Update button data to packed formatBad Diode2021-04-221-904/+519
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* Add more buttons to input testinput-demoBad Diode2021-04-211-0/+690
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* Cleanup sprite animation code in gba-buttonsBad Diode2021-04-211-15/+12
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* Experiment with enabling multiple animation statesBad Diode2021-04-211-0/+24
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* Profile custom tile loader vs memcpyBad Diode2021-04-211-139/+135
| | | | Memcpy is much faster and should be preferred.
* Add GBA button sprites and test their animationsBad Diode2021-04-201-0/+233