Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Move code to relevant files for organization | Bad Diode | 2021-04-26 | 1 | -5/+597 |
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* | Suppress incompatible-pointer-types warnings | Bad Diode | 2021-04-24 | 1 | -15/+0 |
| | | | | Life is too short to cast all of these. | ||||
* | Add the rest of the buttons | Bad Diode | 2021-04-24 | 1 | -1/+126 |
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* | Add new animations for dpad | Bad Diode | 2021-04-23 | 1 | -23/+34 |
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* | First steps to replace the input overlay | Bad Diode | 2021-04-23 | 1 | -514/+102 |
| | | | | | | VRAM and rom consumption was too big with the previous input overlay. Trying to separate button sprites into multiple states. Sprites can now be composed of multiple objects. | ||||
* | Update button data to packed format | Bad Diode | 2021-04-22 | 1 | -904/+519 |
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* | Add more buttons to input testinput-demo | Bad Diode | 2021-04-21 | 1 | -0/+690 |
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* | Cleanup sprite animation code in gba-buttons | Bad Diode | 2021-04-21 | 1 | -15/+12 |
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* | Experiment with enabling multiple animation states | Bad Diode | 2021-04-21 | 1 | -0/+24 |
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* | Profile custom tile loader vs memcpy | Bad Diode | 2021-04-21 | 1 | -139/+135 |
| | | | | Memcpy is much faster and should be preferred. | ||||
* | Add GBA button sprites and test their animations | Bad Diode | 2021-04-20 | 1 | -0/+233 |