aboutsummaryrefslogtreecommitdiffstats
path: root/src/ppu.c
blob: 018555fc78bfe510b289b8f1c98de0811bef47c5 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
#include "ppu.h"
#include "bd-font.c"

/*
Copyright (c) 2021 Devine Lu Linvega
Copyright (c) 2021 Andrew Alderwick
Copyright (c) 2021 Adrian "asie" Siekierka
Copyright (c) 2021 Bad Diode

Permission to use, copy, modify, and distribute this software for any
purpose with or without fee is hereby granted, provided that the above
copyright notice and this permission notice appear in all copies.

THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
WITH REGARD TO THIS SOFTWARE.
*/

#define FG_FRONT  ((u32*)(MEM_VRAM))
#define BG_FRONT  ((u32*)(MEM_VRAM + KB(20)))
#define FG_BACK   ((u32*)(MEM_VRAM + KB(44)))
#define BG_BACK   ((u32*)(MEM_VRAM + KB(64)))
#define TILE_MAP  ((u32*)(MEM_VRAM + KB(40)))
#define FONT_DATA ((u32*)(MEM_VRAM + KB(84)))

// Keyboard.
#define SPRITE_START_IDX 640

static u32 lut_2bpp[256] = {
    0x00000000, 0x00000001, 0x00000010, 0x00000011, 0x00000100,
    0x00000101, 0x00000110, 0x00000111, 0x00001000, 0x00001001,
    0x00001010, 0x00001011, 0x00001100, 0x00001101, 0x00001110,
    0x00001111, 0x00010000, 0x00010001, 0x00010010, 0x00010011,
    0x00010100, 0x00010101, 0x00010110, 0x00010111, 0x00011000,
    0x00011001, 0x00011010, 0x00011011, 0x00011100, 0x00011101,
    0x00011110, 0x00011111, 0x00100000, 0x00100001, 0x00100010,
    0x00100011, 0x00100100, 0x00100101, 0x00100110, 0x00100111,
    0x00101000, 0x00101001, 0x00101010, 0x00101011, 0x00101100,
    0x00101101, 0x00101110, 0x00101111, 0x00110000, 0x00110001,
    0x00110010, 0x00110011, 0x00110100, 0x00110101, 0x00110110,
    0x00110111, 0x00111000, 0x00111001, 0x00111010, 0x00111011,
    0x00111100, 0x00111101, 0x00111110, 0x00111111, 0x01000000,
    0x01000001, 0x01000010, 0x01000011, 0x01000100, 0x01000101,
    0x01000110, 0x01000111, 0x01001000, 0x01001001, 0x01001010,
    0x01001011, 0x01001100, 0x01001101, 0x01001110, 0x01001111,
    0x01010000, 0x01010001, 0x01010010, 0x01010011, 0x01010100,
    0x01010101, 0x01010110, 0x01010111, 0x01011000, 0x01011001,
    0x01011010, 0x01011011, 0x01011100, 0x01011101, 0x01011110,
    0x01011111, 0x01100000, 0x01100001, 0x01100010, 0x01100011,
    0x01100100, 0x01100101, 0x01100110, 0x01100111, 0x01101000,
    0x01101001, 0x01101010, 0x01101011, 0x01101100, 0x01101101,
    0x01101110, 0x01101111, 0x01110000, 0x01110001, 0x01110010,
    0x01110011, 0x01110100, 0x01110101, 0x01110110, 0x01110111,
    0x01111000, 0x01111001, 0x01111010, 0x01111011, 0x01111100,
    0x01111101, 0x01111110, 0x01111111, 0x10000000, 0x10000001,
    0x10000010, 0x10000011, 0x10000100, 0x10000101, 0x10000110,
    0x10000111, 0x10001000, 0x10001001, 0x10001010, 0x10001011,
    0x10001100, 0x10001101, 0x10001110, 0x10001111, 0x10010000,
    0x10010001, 0x10010010, 0x10010011, 0x10010100, 0x10010101,
    0x10010110, 0x10010111, 0x10011000, 0x10011001, 0x10011010,
    0x10011011, 0x10011100, 0x10011101, 0x10011110, 0x10011111,
    0x10100000, 0x10100001, 0x10100010, 0x10100011, 0x10100100,
    0x10100101, 0x10100110, 0x10100111, 0x10101000, 0x10101001,
    0x10101010, 0x10101011, 0x10101100, 0x10101101, 0x10101110,
    0x10101111, 0x10110000, 0x10110001, 0x10110010, 0x10110011,
    0x10110100, 0x10110101, 0x10110110, 0x10110111, 0x10111000,
    0x10111001, 0x10111010, 0x10111011, 0x10111100, 0x10111101,
    0x10111110, 0x10111111, 0x11000000, 0x11000001, 0x11000010,
    0x11000011, 0x11000100, 0x11000101, 0x11000110, 0x11000111,
    0x11001000, 0x11001001, 0x11001010, 0x11001011, 0x11001100,
    0x11001101, 0x11001110, 0x11001111, 0x11010000, 0x11010001,
    0x11010010, 0x11010011, 0x11010100, 0x11010101, 0x11010110,
    0x11010111, 0x11011000, 0x11011001, 0x11011010, 0x11011011,
    0x11011100, 0x11011101, 0x11011110, 0x11011111, 0x11100000,
    0x11100001, 0x11100010, 0x11100011, 0x11100100, 0x11100101,
    0x11100110, 0x11100111, 0x11101000, 0x11101001, 0x11101010,
    0x11101011, 0x11101100, 0x11101101, 0x11101110, 0x11101111,
    0x11110000, 0x11110001, 0x11110010, 0x11110011, 0x11110100,
    0x11110101, 0x11110110, 0x11110111, 0x11111000, 0x11111001,
    0x11111010, 0x11111011, 0x11111100, 0x11111101, 0x11111110,
    0x11111111
};

static u32 lut2bpp_flipx[256] = {
    0x00000000, 0x10000000, 0x01000000, 0x11000000, 0x00100000,
    0x10100000, 0x01100000, 0x11100000, 0x00010000, 0x10010000,
    0x01010000, 0x11010000, 0x00110000, 0x10110000, 0x01110000,
    0x11110000, 0x00001000, 0x10001000, 0x01001000, 0x11001000,
    0x00101000, 0x10101000, 0x01101000, 0x11101000, 0x00011000,
    0x10011000, 0x01011000, 0x11011000, 0x00111000, 0x10111000,
    0x01111000, 0x11111000, 0x00000100, 0x10000100, 0x01000100,
    0x11000100, 0x00100100, 0x10100100, 0x01100100, 0x11100100,
    0x00010100, 0x10010100, 0x01010100, 0x11010100, 0x00110100,
    0x10110100, 0x01110100, 0x11110100, 0x00001100, 0x10001100,
    0x01001100, 0x11001100, 0x00101100, 0x10101100, 0x01101100,
    0x11101100, 0x00011100, 0x10011100, 0x01011100, 0x11011100,
    0x00111100, 0x10111100, 0x01111100, 0x11111100, 0x00000010,
    0x10000010, 0x01000010, 0x11000010, 0x00100010, 0x10100010,
    0x01100010, 0x11100010, 0x00010010, 0x10010010, 0x01010010,
    0x11010010, 0x00110010, 0x10110010, 0x01110010, 0x11110010,
    0x00001010, 0x10001010, 0x01001010, 0x11001010, 0x00101010,
    0x10101010, 0x01101010, 0x11101010, 0x00011010, 0x10011010,
    0x01011010, 0x11011010, 0x00111010, 0x10111010, 0x01111010,
    0x11111010, 0x00000110, 0x10000110, 0x01000110, 0x11000110,
    0x00100110, 0x10100110, 0x01100110, 0x11100110, 0x00010110,
    0x10010110, 0x01010110, 0x11010110, 0x00110110, 0x10110110,
    0x01110110, 0x11110110, 0x00001110, 0x10001110, 0x01001110,
    0x11001110, 0x00101110, 0x10101110, 0x01101110, 0x11101110,
    0x00011110, 0x10011110, 0x01011110, 0x11011110, 0x00111110,
    0x10111110, 0x01111110, 0x11111110, 0x00000001, 0x10000001,
    0x01000001, 0x11000001, 0x00100001, 0x10100001, 0x01100001,
    0x11100001, 0x00010001, 0x10010001, 0x01010001, 0x11010001,
    0x00110001, 0x10110001, 0x01110001, 0x11110001, 0x00001001,
    0x10001001, 0x01001001, 0x11001001, 0x00101001, 0x10101001,
    0x01101001, 0x11101001, 0x00011001, 0x10011001, 0x01011001,
    0x11011001, 0x00111001, 0x10111001, 0x01111001, 0x11111001,
    0x00000101, 0x10000101, 0x01000101, 0x11000101, 0x00100101,
    0x10100101, 0x01100101, 0x11100101, 0x00010101, 0x10010101,
    0x01010101, 0x11010101, 0x00110101, 0x10110101, 0x01110101,
    0x11110101, 0x00001101, 0x10001101, 0x01001101, 0x11001101,
    0x00101101, 0x10101101, 0x01101101, 0x11101101, 0x00011101,
    0x10011101, 0x01011101, 0x11011101, 0x00111101, 0x10111101,
    0x01111101, 0x11111101, 0x00000011, 0x10000011, 0x01000011,
    0x11000011, 0x00100011, 0x10100011, 0x01100011, 0x11100011,
    0x00010011, 0x10010011, 0x01010011, 0x11010011, 0x00110011,
    0x10110011, 0x01110011, 0x11110011, 0x00001011, 0x10001011,
    0x01001011, 0x11001011, 0x00101011, 0x10101011, 0x01101011,
    0x11101011, 0x00011011, 0x10011011, 0x01011011, 0x11011011,
    0x00111011, 0x10111011, 0x01111011, 0x11111011, 0x00000111,
    0x10000111, 0x01000111, 0x11000111, 0x00100111, 0x10100111,
    0x01100111, 0x11100111, 0x00010111, 0x10010111, 0x01010111,
    0x11010111, 0x00110111, 0x10110111, 0x01110111, 0x11110111,
    0x00001111, 0x10001111, 0x01001111, 0x11001111, 0x00101111,
    0x10101111, 0x01101111, 0x11101111, 0x00011111, 0x10011111,
    0x01011111, 0x11011111, 0x00111111, 0x10111111, 0x01111111,
    0x11111111
};

static u8 blending[5][16] = {
    {0, 0, 0, 0, 1, 0, 1, 1, 2, 2, 0, 2, 3, 3, 3, 0},
    {0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3},
    {1, 2, 3, 1, 1, 2, 3, 1, 1, 2, 3, 1, 1, 2, 3, 1},
    {2, 3, 1, 2, 2, 3, 1, 2, 2, 3, 1, 2, 2, 3, 1, 2},
    {1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0}
};

static u32 dirty_tiles[21] = {0};

void
putcolors(u8 *addr) {
    int i;
    for(i = 0; i < 4; ++i) {
        u8
            r = (*(addr + i / 2) >> (!(i % 2) << 2)) & 0x0f,
            g = (*(addr + 2 + i / 2) >> (!(i % 2) << 2)) & 0x0f,
            b = (*(addr + 4 + i / 2) >> (!(i % 2) << 2)) & 0x0f;
        PAL_BUFFER_BG[i] = rgb15(
                (r << 1) | (r >> 3),
                (g << 1) | (g >> 3),
                (b << 1) | (b >> 3));
        for (size_t j = 0; j < 16; ++j) {
            PAL_BUFFER_SPRITES[i * 16 + j] = rgb15(
                    (r << 1) | (r >> 3),
                    (g << 1) | (g >> 3),
                    (b << 1) | (b >> 3));
        }
    }
}

IWRAM_CODE
void
ppu_pixel(u32 *layer, u16 x, u16 y, u8 color) {
    if (x >= SCREEN_WIDTH || y >= SCREEN_HEIGHT) return;
    size_t tile_x = x / 8;
    size_t tile_y = y / 8;
    size_t start_col = x % 8;
    size_t start_row = y % 8;
    size_t pos = (start_row + ((tile_x + tile_y * 32) * 8));
    size_t shift = start_col * 4;
    layer[pos] = (layer[pos] & (~(0xF << shift))) | (color << shift);
    dirty_tiles[tile_y] |= 1 << tile_x;
}

IWRAM_CODE
void
ppu_1bpp(u32 *layer, u16 x, u16 y, u8 *sprite, u8 color, u8 flipx, u8 flipy) {
    u8 sprline;
    u16 v;
    u32 dirtyflag = (1 << (x >> 3)) | (1 << ((x + 7) >> 3));

    u32 layerpos = ((y & 7) + (((x >> 3) + (y >> 3) * 32) * 8));
    u32 *layerptr = &layer[layerpos];
    u32 shift = (x & 7) << 2;
    u32 *lut_expand = flipx ? lut_2bpp : lut2bpp_flipx;

    if (flipy) flipy = 7;

    if (x >= SCREEN_WIDTH || y >= SCREEN_HEIGHT) return;

    if (blending[4][color]) {
        u64 mask = ~((u64)0xFFFFFFFF << shift);

        for (v = 0; v < 8; v++, layerptr++) {
            if ((y + v) >= SCREEN_HEIGHT) break;

            sprline = sprite[v ^ flipy];
            u64 data = (u64)(lut_expand[sprline] * (color & 3)) << shift;
            data |= (u64)(lut_expand[sprline ^ 0xFF] * (color >> 2)) << shift;

            layerptr[0] = (layerptr[0] & mask) | data;
            layerptr[8] = (layerptr[8] & (mask >> 32)) | (data >> 32);

            if (((y + v) & 7) == 7) layerptr += (32 - 1) * 8;
        }
    } else {
        for (v = 0; v < 8; v++, layerptr++) {
            if ((y + v) >= SCREEN_HEIGHT) break;

            sprline = sprite[v ^ flipy];
            u64 mask = ~((u64)(lut_expand[sprline] * 0xF) << shift);
            u64 data = (u64)(lut_expand[sprline] * (color & 3)) << shift;

            layerptr[0] = (layerptr[0] & mask) | data;
            layerptr[8] = (layerptr[8] & (mask >> 32)) | (data >> 32);

            if (((y + v) & 7) == 7) layerptr += (32 - 1) * 8;
        }
    }

    dirty_tiles[y >> 3] |= dirtyflag;
    dirty_tiles[(y + 7) >> 3] |= dirtyflag;
}

IWRAM_CODE
void
ppu_2bpp(u32 *layer, u16 x, u16 y, u8 *sprite, u8 color,
        u8 flipx, u8 flipy) {
    u8 sprline1, sprline2;
    u8 xrightedge = x < ((32 - 1) * 8);
    u16 v, h;
    u32 dirtyflag = (1 << (x >> 3)) | (1 << ((x + 7) >> 3));

    u32 layerpos = ((y & 7) + (((x >> 3) + (y >> 3) * 32) * 8));
    u32 *layerptr = &layer[layerpos];
    u32 shift = (x & 7) << 2;

    if (flipy) flipy = 7;

    if (x >= SCREEN_WIDTH || y >= SCREEN_HEIGHT) return;

    if (color == 1) {
        u32 *lut_expand = flipx ? lut_2bpp : lut2bpp_flipx;
        u64 mask = ~((u64)0xFFFFFFFF << shift);

        for (v = 0; v < 8; v++, layerptr++) {
            if ((y + v) >= (24 * 8)) break;

            sprline1 = sprite[v ^ flipy];
            sprline2 = sprite[(v ^ flipy) | 8];

            u32 data32 = (lut_expand[sprline1]) | (lut_expand[sprline2] << 1);
            u64 data = ((u64) (data32 & 0x33333333)) << shift;

            layerptr[0] = (layerptr[0] & mask) | data;
            if (xrightedge) layerptr[8] = (layerptr[8] & (mask >> 32)) | (data >> 32);

            if (((y + v) & 7) == 7) layerptr += (32 - 1) * 8;
        }
    } else if (blending[4][color]) {
        u64 mask = ~((u64)0xFFFFFFFF << shift);

        for (v = 0; v < 8; v++, layerptr++) {
            if ((y + v) >= (24 * 8)) break;

            u8 ch1 = sprite[v ^ flipy];
            u8 ch2 = sprite[(v ^ flipy) | 8];
            u32 data32 = 0;

            if (!flipx) {
                for (h = 0; h < 8; h++) {
                    data32 <<= 4;

                    u8 ch = (ch1 & 1) | ((ch2 & 1) << 1);
                    data32 |= blending[ch][color];

                    ch1 >>= 1; ch2 >>= 1;
                }
            } else {
                for (h = 0; h < 8; h++) {
                    data32 <<= 4;

                    u8 ch = (ch1 >> 7) | ((ch2 >> 7) << 1);
                    data32 |= blending[ch][color];

                    ch1 <<= 1; ch2 <<= 1;
                }
            }

            u64 data = ((u64) (data32 & 0x33333333)) << shift;

            layerptr[0] = (layerptr[0] & mask) | data;
            if (xrightedge) layerptr[8] = (layerptr[8] & (mask >> 32)) | (data >> 32);

            if (((y + v) & 7) == 7) layerptr += (32 - 1) * 8;
        }
    } else {
        for (v = 0; v < 8; v++, layerptr++) {
            if ((y + v) >= (24 * 8)) break;

            u8 ch1 = sprite[v ^ flipy];
            u8 ch2 = sprite[(v ^ flipy) | 8];
            u32 data32 = 0;
            u32 mask32 = 0;

            if (!flipx) {
                for (h = 0; h < 8; h++) {
                    data32 <<= 4; mask32 <<= 4;

                    if ((ch1 | ch2) & 1) {
                        u8 ch = (ch1 & 1) | ((ch2 & 1) << 1);
                        data32 |= blending[ch][color];
                        mask32 |= 0xF;
                    }

                    ch1 >>= 1; ch2 >>= 1;
                }
            } else {
                for (h = 0; h < 8; h++) {
                    data32 <<= 4; mask32 <<= 4;

                    if ((ch1 | ch2) & 128) {
                        u8 ch = (ch1 >> 7) | ((ch2 >> 7) << 1);
                        data32 |= blending[ch][color];
                        mask32 |= 0xF;
                    }

                    ch1 <<= 1; ch2 <<= 1;
                }
            }

            u64 data = ((u64) (data32 & 0x33333333)) << shift;
            u64 mask = ~(((u64) (mask32 & 0x33333333)) << shift);

            layerptr[0] = (layerptr[0] & mask) | data;
            if (xrightedge) layerptr[8] = (layerptr[8] & (mask >> 32)) | (data >> 32);

            if (((y + v) & 7) == 7) layerptr += (32 - 1) * 8;
        }
    }

    dirty_tiles[y >> 3] |= dirtyflag;
    dirty_tiles[(y + 7) >> 3] |= dirtyflag;
}

IWRAM_CODE
void
putfontchar(u32 *layer, u16 tile_x, u16 tile_y, u8 ch, u8 color) {
    u32 pos = (tile_x + tile_y * 32) * 8;
    u32 *tile_data = &layer[pos];
    u32 *font_data = &FONT_DATA[8 * ch];
    for (size_t i = 0; i < 8; ++i) {
        tile_data[i] = font_data[i] * color;
    }
    dirty_tiles[tile_y] |= 1 << tile_x;
}

IWRAM_CODE
void
flipbuf(Ppu *p) {
    Tile *mem_fg = FG_FRONT;
    Tile *mem_bg = BG_FRONT;
    for (size_t j = 0; j < 20; ++j) {
        if (dirty_tiles[j] == 0) {
            continue;
        }

        size_t k = 1;
        for (size_t i = 0; i < 30; ++i, k <<= 1) {
            if (dirty_tiles[j] & k) {
                Tile *tile_fg = p->fg;
                Tile *tile_bg = p->bg;
                mem_fg[i + j * 32] = tile_fg[i + j * 32];
                mem_bg[i + j * 32] = tile_bg[i + j * 32];
            }
        }
        dirty_tiles[j] = 0;
    }
}

typedef struct KeyboardChar {
    int x;
    int y;
    u8 symbol;
} KeyboardChar;

static u8 cursor_position = 0;

#define KEYBOARD_ROW_SIZE 12
#define KEYBOARD_START_TILE_X (30 / 2 - KEYBOARD_ROW_SIZE / 2)
#define KEYBOARD_START_TILE_Y (20 / 2 - 3)

KeyboardChar keyboard[] = {
    {0, 0, '!'}, {0, 0, '?'}, {0, 0, '@'}, {0, 0, '#'}, {0, 0, '$'}, {0, 0, '%'}, {0, 0, '^'}, {0, 0, '&'}, {0, 0, '*'}, {0, 0, '"'}, {0, 0, '\''}, {0, 0, 0x7f},
    {0, 0, '('}, {0, 0, ')'}, {0, 0, '['}, {0, 0, ']'}, {0, 0, '{'}, {0, 0, '}'}, {0, 0, '<'}, {0, 0, '>'}, {0, 0, '+'}, {0, 0, '-'}, {0, 0, '='},  {0, 0, 0x14},
    {0, 0, '0'}, {0, 0, '1'}, {0, 0, '2'}, {0, 0, '3'}, {0, 0, '4'}, {0, 0, '5'}, {0, 0, '6'}, {0, 0, '7'}, {0, 0, '8'}, {0, 0, '9'}, {0, 0, '~'},  {0, 0, 0x18},
    {0, 0, 'a'}, {0, 0, 'b'}, {0, 0, 'c'}, {0, 0, 'd'}, {0, 0, 'e'}, {0, 0, 'f'}, {0, 0, 'g'}, {0, 0, 'h'}, {0, 0, 'i'}, {0, 0, 'j'}, {0, 0, '/'},  {0, 0, 0x19},
    {0, 0, 'k'}, {0, 0, 'l'}, {0, 0, 'm'}, {0, 0, 'n'}, {0, 0, 'o'}, {0, 0, 'p'}, {0, 0, 'q'}, {0, 0, 'r'}, {0, 0, 's'}, {0, 0, 't'}, {0, 0, '\\'}, {0, 0, 0x1b},
    {0, 0, 'u'}, {0, 0, 'v'}, {0, 0, 'w'}, {0, 0, 'x'}, {0, 0, 'y'}, {0, 0, 'z'}, {0, 0, ','}, {0, 0, '.'}, {0, 0, ';'}, {0, 0, ':'}, {0, 0, '_'},  {0, 0, 0x1a},
};

void
toggle_keyboard(void) {
    for (size_t i = 0; i < LEN(keyboard); ++i) {
        OBJ_ATTR_0(i) ^= OBJ_HIDDEN;
    }
    OBJ_ATTR_0(127) ^= OBJ_HIDDEN;
}

void
update_cursor(u8 pos) {
    cursor_position = CLAMP(pos, 0, LEN(keyboard) - 1);
    OBJ_ATTR_0(127) = (OBJ_ATTR_0(127) & ~0xFF)
        | OBJ_Y_COORD(keyboard[cursor_position].y);
    OBJ_ATTR_1(127) = (OBJ_ATTR_0(127) & ~0x1FF)
        | OBJ_X_COORD(keyboard[cursor_position].x);
}

int
initppu(Ppu *p, u8 hor, u8 ver, u8 pad) {
    p->hor = hor;
    p->ver = ver;
    p->pad = pad;
    p->width = (8 * p->hor + p->pad * 2);
    p->height = (8 * p->ver + p->pad * 2);

    // Initialize display mode and bg palette.
    DISP_CTRL = DISP_MODE_0 | DISP_BG_0 | DISP_BG_1 | DISP_OBJ;

    // Initialize backgrounds.
    u8 cb_fg = 0;
    u8 cb_bg = 1;
    u8 sb_fg = 20;
    u8 sb_bg = 21;
    BG_CTRL(0) = BG_CHARBLOCK(cb_fg) | BG_SCREENBLOCK(sb_fg) | BG_PRIORITY(1);
    BG_CTRL(1) = BG_CHARBLOCK(cb_bg) | BG_SCREENBLOCK(sb_bg) | BG_PRIORITY(2);

    // Clear front buffer.
    p->fg = FG_FRONT;
    p->bg = BG_FRONT;

    // Use DMA to clear VRAM.
    u32 fill = 0;
    dma_fill(p->fg, fill, KB(20), 3);
    dma_fill(p->bg, fill, KB(20), 3);

    // Clear back buffer.
    p->fg = FG_BACK;
    p->bg = BG_BACK;
    dma_fill(p->fg, fill, KB(20), 3);
    dma_fill(p->bg, fill, KB(20), 3);

    // Initialize default palette.
    PAL_BUFFER_BG[0] = COLOR_BLACK;
    PAL_BUFFER_BG[1] = COLOR_WHITE;
    PAL_BUFFER_BG[2] = COLOR_RED;
    PAL_BUFFER_BG[3] = COLOR_BLUE;
    for (size_t i = 0; i < 16; ++i) {
        PAL_BUFFER_SPRITES[i] = COLOR_BLACK;
        PAL_BUFFER_SPRITES[1 * 16] = COLOR_WHITE;
        PAL_BUFFER_SPRITES[2 * 16] = COLOR_RED;
        PAL_BUFFER_SPRITES[3 * 16] = COLOR_BLUE;
    }

    // Initialize background memory map.
    u16 *mem_map_fg = SCREENBLOCK_MEM[sb_fg];
    u16 *mem_map_bg = SCREENBLOCK_MEM[sb_bg];
    size_t k = 0;
    for (size_t i = 0; i < 32 * 20; ++i, ++k) {
        mem_map_fg[i] = k;
        mem_map_bg[i] = k + 32 * 4;
    }

    // Load font data into VRAM.
    unpack_tiles(&bd_font, FONT_DATA, 256);

    // Initialize keyboard sprites.
    int tile_x = KEYBOARD_START_TILE_X;
    int tile_y = KEYBOARD_START_TILE_Y;
    for (size_t i = 0; i < sizeof(keyboard) / sizeof(keyboard[0]); ++i) {
        keyboard[i].x = tile_x * 8;
        keyboard[i].y = tile_y * 8;
        OBJ_ATTR_0(i) = OBJ_SHAPE_SQUARE | OBJ_Y_COORD(keyboard[i].y) | OBJ_HIDDEN;
        OBJ_ATTR_1(i) = OBJ_SIZE_SMALL | OBJ_X_COORD(keyboard[i].x);
        OBJ_ATTR_2(i) = (SPRITE_START_IDX + keyboard[i].symbol) | OBJ_PAL_BANK(0);
        tile_x++;
        if (tile_x - KEYBOARD_START_TILE_X >= KEYBOARD_ROW_SIZE) {
            tile_x = KEYBOARD_START_TILE_X;
            tile_y++;
        }
    }
    OBJ_ATTR_0(127) = OBJ_SHAPE_SQUARE | OBJ_Y_COORD(keyboard[cursor_position].y) | OBJ_HIDDEN;
    OBJ_ATTR_1(127) = OBJ_SIZE_SMALL | OBJ_X_COORD(keyboard[cursor_position].x);
    OBJ_ATTR_2(127) = (SPRITE_START_IDX + 0xdb) | OBJ_PAL_BANK(3);

    return 1;
}