From d43a3275cccbdbb578866ab117118712bc612dc6 Mon Sep 17 00:00:00 2001 From: DaveHodder67 Date: Thu, 13 Aug 2015 18:05:50 +0100 Subject: whoops --- README.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index f91b06b..322fef1 100644 --- a/README.md +++ b/README.md @@ -96,12 +96,12 @@ Instead, you're going to have to do things the old fashioned way - by blinking L If do you want to debug interactively (and of course you do), you can use the interactive desktop simulator on OS X. -1. Build the Xcode project located in `/tools/simulator` +1. Build the Xcode project located in `/tools/osx` 2. Connect your Launchpad Pro 3. Install the factory firmware on your Launchpad Pro 4. Debug away! -Currently it only supports button presses and LED messages - there's no virtual MIDI output or aftertouch yet. It has a really awful busywaiting timer for the 1kHz tick. However, it does allow you to debug your application logic very nicely using Xcode! +Currently it only supports button presses and LED messages - there's no virtual MIDI IO or aftertouch (yet). It has a really awful busywaiting timer for the 1kHz tick. However, it does allow you to debug your application logic using Xcode! You can also use the simple command-line simulator located in the `/tools` directory. It is compiled and ran as part of the build process, so it serves as a very basic test of your app before it is baked into a sysex dump - more of a test harness. -- cgit v1.2.1