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* Enable sq2 controlHEADmainBad Diode2021-06-201-83/+92
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* Ensure sweep is not showing for sq2Bad Diode2021-06-201-4/+6
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* Add labels to sq1 paramsBad Diode2021-06-201-19/+24
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* Add param cursor for sq1; fix bug in line drawingBad Diode2021-06-202-109/+154
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* Add sq shape and env drawingBad Diode2021-06-201-147/+226
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* Add initial parameter display for square channelsBad Diode2021-06-201-14/+260
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* Move UI downBad Diode2021-06-202-17/+20
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* Load all assets on VRAM at initBad Diode2021-06-111-14/+18
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* Adjust text on CH3 modeBad Diode2021-06-111-3/+3
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* Add parametric colorsBad Diode2021-06-111-27/+35
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* Limit wave_mode to A, B or A+BBad Diode2021-06-111-12/+1
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* Add volume selection to ch3Bad Diode2021-06-111-14/+61
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* Add wave mode control on ch3Bad Diode2021-06-111-42/+54
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* Fix wave_b parameter adjustmentBad Diode2021-06-111-1/+1
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* Add back wave adjustment on ch3Bad Diode2021-06-111-17/+18
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* Add memcpy32 inline functionBad Diode2021-06-113-44/+66
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* Add parameter cursor drawing for ch3Bad Diode2021-06-111-123/+188
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* Add mode drawing for parameters of ch3Bad Diode2021-06-111-2/+43
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* Add prototype for CH3 parameter drawingBad Diode2021-06-112-19/+139
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* Fix compiler warningsBad Diode2021-06-102-8/+8
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* Add color to current trig noteBad Diode2021-06-101-19/+64
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* Add initial piano roll prototypeBad Diode2021-06-101-5/+123
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* Add stub input handlers for parametersBad Diode2021-06-091-72/+173
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* Split triggers in separate channelsBad Diode2021-06-091-101/+220
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* Add channel mutingBad Diode2021-06-081-21/+44
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* Change draw_tile to allow coloring of flat tilesBad Diode2021-06-084-122/+126
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* Start FSM based input handlingBad Diode2021-06-081-305/+473
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* Fix bug on tile renderingBad Diode2021-06-081-10/+11
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* Update fontBad Diode2021-06-082-27/+27
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* Add old sequencer logic and input controlBad Diode2021-06-083-60/+586
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* Add drawing of triggers and channel buttonsBad Diode2021-06-083-19/+59
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* Add custom font bmpBad Diode2021-06-071-0/+0
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* Change font used to a custom mixed fontBad Diode2021-06-074-146/+139
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* Fix a bug where font tilemap was not cleared fullyBad Diode2021-06-061-1/+1
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* Add clear screen function to rendererBad Diode2021-06-062-0/+8
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* Fix a bug in vertical line drawingBad Diode2021-06-061-0/+2
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* Add compiler option to disable boundchecksBad Diode2021-06-061-2/+8
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* Add extra comments for exported renderer functionsBad Diode2021-06-061-0/+17
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* Add draw_filled_rect functionBad Diode2021-06-063-11/+30
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* Update renderer header fileBad Diode2021-06-061-1/+2
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* Add diagonal line implementationBad Diode2021-06-062-71/+44
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* Add line drawing func for horz/vert linesBad Diode2021-06-042-30/+178
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* Add more perf improvements to draw rectBad Diode2021-06-042-15/+41
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* Add initial performance optimization for rect drawBad Diode2021-06-042-21/+65
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* Add slow rect drawing primitive to rendererBad Diode2021-06-042-1/+29
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* Add explanatory comments on text drawing functionsBad Diode2021-06-043-25/+29
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* Add text drawing support for framebufferBad Diode2021-06-044-34/+63
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* Add tile drawing function for the framebufferBad Diode2021-06-032-13/+79
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* Add initial text background drawing functionsBad Diode2021-06-036-23/+556
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* Update comments on renderer.cBad Diode2021-06-022-1/+18
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