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* Enable sq2 controlHEADmainBad Diode2021-06-201-83/+92
* Ensure sweep is not showing for sq2Bad Diode2021-06-201-4/+6
* Add labels to sq1 paramsBad Diode2021-06-201-19/+24
* Add param cursor for sq1; fix bug in line drawingBad Diode2021-06-202-109/+154
* Add sq shape and env drawingBad Diode2021-06-201-147/+226
* Add initial parameter display for square channelsBad Diode2021-06-201-14/+260
* Move UI downBad Diode2021-06-202-17/+20
* Load all assets on VRAM at initBad Diode2021-06-111-14/+18
* Adjust text on CH3 modeBad Diode2021-06-111-3/+3
* Add parametric colorsBad Diode2021-06-111-27/+35
* Limit wave_mode to A, B or A+BBad Diode2021-06-111-12/+1
* Add volume selection to ch3Bad Diode2021-06-111-14/+61
* Add wave mode control on ch3Bad Diode2021-06-111-42/+54
* Fix wave_b parameter adjustmentBad Diode2021-06-111-1/+1
* Add back wave adjustment on ch3Bad Diode2021-06-111-17/+18
* Add memcpy32 inline functionBad Diode2021-06-113-44/+66
* Add parameter cursor drawing for ch3Bad Diode2021-06-111-123/+188
* Add mode drawing for parameters of ch3Bad Diode2021-06-111-2/+43
* Add prototype for CH3 parameter drawingBad Diode2021-06-112-19/+139
* Fix compiler warningsBad Diode2021-06-102-8/+8
* Add color to current trig noteBad Diode2021-06-101-19/+64
* Add initial piano roll prototypeBad Diode2021-06-101-5/+123
* Add stub input handlers for parametersBad Diode2021-06-091-72/+173
* Split triggers in separate channelsBad Diode2021-06-091-101/+220
* Add channel mutingBad Diode2021-06-081-21/+44
* Change draw_tile to allow coloring of flat tilesBad Diode2021-06-084-122/+126
* Start FSM based input handlingBad Diode2021-06-081-305/+473
* Fix bug on tile renderingBad Diode2021-06-081-10/+11
* Update fontBad Diode2021-06-082-27/+27
* Add old sequencer logic and input controlBad Diode2021-06-083-60/+586
* Add drawing of triggers and channel buttonsBad Diode2021-06-083-19/+59
* Add custom font bmpBad Diode2021-06-071-0/+0
* Change font used to a custom mixed fontBad Diode2021-06-074-146/+139
* Fix a bug where font tilemap was not cleared fullyBad Diode2021-06-061-1/+1
* Add clear screen function to rendererBad Diode2021-06-062-0/+8
* Fix a bug in vertical line drawingBad Diode2021-06-061-0/+2
* Add compiler option to disable boundchecksBad Diode2021-06-061-2/+8
* Add extra comments for exported renderer functionsBad Diode2021-06-061-0/+17
* Add draw_filled_rect functionBad Diode2021-06-063-11/+30
* Update renderer header fileBad Diode2021-06-061-1/+2
* Add diagonal line implementationBad Diode2021-06-062-71/+44
* Add line drawing func for horz/vert linesBad Diode2021-06-042-30/+178
* Add more perf improvements to draw rectBad Diode2021-06-042-15/+41
* Add initial performance optimization for rect drawBad Diode2021-06-042-21/+65
* Add slow rect drawing primitive to rendererBad Diode2021-06-042-1/+29
* Add explanatory comments on text drawing functionsBad Diode2021-06-043-25/+29
* Add text drawing support for framebufferBad Diode2021-06-044-34/+63
* Add tile drawing function for the framebufferBad Diode2021-06-032-13/+79
* Add initial text background drawing functionsBad Diode2021-06-036-23/+556
* Update comments on renderer.cBad Diode2021-06-022-1/+18