#include "shorthand.h" // // Memory sections. // // Defines for the different memory sections in the GBA. #define MEM_SROM 0x00000000 #define MEM_EW 0x02000000 #define MEM_IW 0x03000000 #define MEM_IO 0x04000000 #define MEM_PAL 0x05000000 #define MEM_VRAM 0x06000000 #define MEM_OAM 0x07000000 #define MEM_PAK 0x08000000 #define MEM_CART 0x0E000000 // // Display modes. // // Screen settings. #define SCREEN_WIDTH 240 #define SCREEN_HEIGHT 160 // Display modes. #define DISP_MODE_0 0x0000 #define DISP_MODE_1 0x0001 #define DISP_MODE_2 0x0002 #define DISP_MODE_3 0x0003 #define DISP_MODE_4 0x0004 #define DISP_MODE_5 0x0005 // Layers. #define DISP_BG0 0x0100 #define DISP_BG1 0x0200 #define DISP_BG2 0x0400 #define DISP_BG3 0x0800 #define DISP_OBJ 0x1000 static inline void set_display_mode(u16 value) { *((volatile u32*)(MEM_IO + 0x0000)) = value; } // // Colors. // // The GBA in mode 3 expects rbg15 colors in the VRAM, where each component // (RGB) have a 0--31 range. For example, pure red would be rgb15(31, 0, 0). typedef u16 Color; static inline Color rgb15(u32 red, u32 green, u32 blue ) { return (blue << 10) | (green << 5) | red; } static inline void put_pixel(int x, int y, Color clr) { ((volatile u16*)MEM_VRAM)[x + y * SCREEN_WIDTH] = clr; } // // Main functions. // int main(void) { set_display_mode(DISP_MODE_3 | DISP_BG2); put_pixel(120 , 80, rgb15(31, 0, 0)); put_pixel(136 , 80, rgb15(0, 31, 0)); put_pixel(120 , 96, rgb15(0, 0, 31)); while(true); return 0; }