.POSIX: .SUFFIXES: # Path to the development kit (devkitARM) and the GBA library. DEVKITPRO := /opt/devkitpro DEVKITARM := /opt/devkitpro/devkitARM PATH := $(DEVKITARM)/bin:$(PATH) LIBGBA_DIR := $(DEVKITPRO)/libgba LIBGBA_SRC := /opt/devkitpro/libgba/include/ LIBGBA := $(LIBGBA_DIR)/lib/libgba.a LIBGBA += $(LIBGBA_DIR)/lib/libfat.a LIBGBA += $(LIBGBA_DIR)/lib/libmm.a # Source code location and files to watch for changes. SRC_DIR := src SRC_MAIN := $(SRC_DIR)/main.c ASM_FILES := $(wildcard $(SRC_DIR)/*.s) WATCH_SRC := $(wildcard $(SRC_DIR)/*.c) WATCH_SRC += $(wildcard $(SRC_DIR)/*.h) WATCH_SRC += $(wildcard $(SRC_DIR)/*.s) # Output library names and executables. TARGET := experiments BUILD_DIR := build ELF := $(BUILD_DIR)/$(TARGET).elf BIN := $(BUILD_DIR)/$(TARGET).gba # Compiler and linker configuration. CC := arm-none-eabi-gcc OBJCOPY := arm-none-eabi-objcopy ARCH := -mthumb -mthumb-interwork SPECS := -specs=gba.specs CFLAGS := -Wall -Wextra -pedantic -fno-strict-aliasing -Wno-incompatible-pointer-types CFLAGS += -mcpu=arm7tdmi -mtune=arm7tdmi $(ARCH) CFLAGS += -I$(LIBGBA_SRC) LDFLAGS := $(ARCH) $(SPECS) LDLIBS := $(LIBGBA) RELEASE_CFLAGS := -DNDEBUG -O2 -g DEBUG_CFLAGS := -DDEBUG -O2 -g .PHONY: clean run # Setup debug/release builds. # make clean && make DEBUG=0 # make clean && make DEBUG=1 DEBUG ?= 0 ifeq ($(DEBUG), 1) CFLAGS += $(DEBUG_CFLAGS) else CFLAGS += $(RELEASE_CFLAGS) endif main: $(BUILD_DIR) $(BIN) # Strip and fix header to create final .gba file. $(BIN): $(ELF) $(OBJCOPY) -v -O binary $(ELF) $(BIN) gbafix $(BIN) # Link files. $(ELF): $(SRC_MAIN) $(WATCH_SRC) $(CC) $(CFLAGS) $(LDFLAGS) -o $(ELF) $(SRC_MAIN) $(ASM_FILES) $(LDLIBS) # Create build directory if needed. $(BUILD_DIR): mkdir -p $(BUILD_DIR) # Test the output .gba in an emulator. run: main mgba-qt $(BIN) # Remove build directory. clean: rm -r $(BUILD_DIR)